tweaks and improvements

This commit is contained in:
2026-09-29 02:02:50 +02:00
parent 53a5c47549
commit 3489315611
+1 -1
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@@ -5712,7 +5712,7 @@
It lets you import and animate multiple actors in one project without Blockbench auto-renaming bones when different models use the same bone names (like head, body, etc.). It does this by organizing each actor with an actorN_ prefix, so everything stays consistent.
You can import or export complete AFW animation IDs as one file containing all stages and actors, or generate a configurable AFW animation definition from the current project.`,
version: '1.1.0',
version: '2.0.0',
variant: 'both',
onload() {
if (typeof Property === 'function' && typeof KeyframeDataPoint !== 'undefined') {