tweaks and improvements
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@@ -5712,7 +5712,7 @@
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It lets you import and animate multiple actors in one project without Blockbench auto-renaming bones when different models use the same bone names (like head, body, etc.). It does this by organizing each actor with an actorN_ prefix, so everything stays consistent.
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It lets you import and animate multiple actors in one project without Blockbench auto-renaming bones when different models use the same bone names (like head, body, etc.). It does this by organizing each actor with an actorN_ prefix, so everything stays consistent.
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You can import or export complete AFW animation IDs as one file containing all stages and actors, or generate a configurable AFW animation definition from the current project.`,
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You can import or export complete AFW animation IDs as one file containing all stages and actors, or generate a configurable AFW animation definition from the current project.`,
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version: '1.1.0',
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version: '2.0.0',
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variant: 'both',
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variant: 'both',
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onload() {
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onload() {
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if (typeof Property === 'function' && typeof KeyframeDataPoint !== 'undefined') {
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if (typeof Property === 'function' && typeof KeyframeDataPoint !== 'undefined') {
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