backup befor new branch to test Blockbenh instead of regex renderer
This commit is contained in:
@@ -0,0 +1,11 @@
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from django.core.management.base import BaseCommand
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from library.vanilla_textures import refresh_vanilla_index
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class Command(BaseCommand):
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help = 'Rebuild the vanilla entity-texture index (media/vanilla/entity_index.json).'
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def handle(self, *args, **options):
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index = refresh_vanilla_index()
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self.stdout.write(self.style.SUCCESS(f'Indexed {len(index)} entities.'))
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@@ -15,6 +15,7 @@ urlpatterns = [
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path('packs/<slug:slug>/versions/<int:version_id>/download/', views.version_download, name='version_download'),
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path('packs/<slug:slug>/versions/<int:version_id>/files/<uuid:file_uuid>/download/', views.version_file_download, name='version_file_download'),
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path('packs/<slug:slug>/versions/<int:version_id>/asset/<path:asset_path>', views.pack_asset, name='pack_asset'),
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path('vanilla/<path:asset_path>', views.vanilla_asset, name='vanilla_asset'),
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path('packs/<slug:slug>/guide/<int:version_id>/<uuid:file_uuid>/', views.guide_doc, name='guide_doc'),
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path('packs/<slug:slug>/gallery/upload/', views.asset_upload, name='asset_upload'),
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path('packs/<slug:slug>/gallery/<int:asset_id>/thumb/', views.asset_thumbnail, name='asset_thumbnail'),
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@@ -0,0 +1,107 @@
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"""Build the vanilla entity-texture index for the model viewer.
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Scans ``MEDIA_ROOT/vanilla/entity/`` (extracted from a Minecraft client jar)
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and writes ``MEDIA_ROOT/vanilla/entity_index.json`` mapping each entity name to
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the best "base skin" relative path, so the renderer can fall back to real
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vanilla textures for models that have no pack textures of their own.
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"""
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import json
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import os
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from django.conf import settings
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ENTITY_ROOT = 'entity'
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INDEX_NAME = 'entity_index.json'
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# Entity names whose vanilla layout differs from the model-name convention.
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ALIASES = {
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'polar_bear': 'bear/polarbear.png',
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'cave_spider': 'spider/cave_spider.png',
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'husk': 'zombie/husk.png',
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'drowned': 'zombie/drowned.png',
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'stray': 'skeleton/stray.png',
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'zoglin': 'hoglin/zoglin.png',
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'piglin_brute': 'piglin/piglin_brute.png',
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'zombified_piglin': 'piglin/zombified_piglin.png',
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'horse': 'horse/horse_brown.png',
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'donkey': 'horse/donkey.png',
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'mule': 'horse/mule.png',
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'skeleton_horse': 'horse/horse_skeleton.png',
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'zombie_horse': 'horse/horse_zombie.png',
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'evoker': 'illager/evoker.png',
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'pillager': 'illager/pillager.png',
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'vex': 'illager/vex.png',
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'vindicator': 'illager/vindicator.png',
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'ravager': 'illager/ravager.png',
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'cat': 'cat/tabby.png',
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'cow': 'cow/temperate_cow.png',
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'pig': 'pig/temperate_pig.png',
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'slime_size_0': 'slime/slime.png',
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'slime_size_1': 'slime/slime.png',
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'slime_size_3': 'slime/slime.png',
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'player': 'player/wide/steve.png',
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'player_slim': 'player/slim/steve.png',
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}
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# Texture names that are auxiliary layers, never a base skin.
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_LAYER_KEYWORDS = (
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'overlay', '_eyes', '_armor', '_collar', '_markings', '_tame', '_angry',
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'_saddle', '_crack', '_outer', '_inner', '_layer', '_emissive', '_pelt',
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'_fur', '_shell', '_crackiness',
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)
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def _base_candidates(entity):
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"""Return (entity, [candidate relative paths]) in priority order."""
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if entity in ALIASES:
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return entity, [ALIASES[entity]]
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root = os.path.join(settings.MEDIA_ROOT, 'vanilla', ENTITY_ROOT)
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top = os.path.join(root, entity + '.png')
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if os.path.isfile(top):
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return entity, [entity + '.png']
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folder = os.path.join(root, entity)
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if not os.path.isdir(folder):
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return entity, []
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try:
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names = sorted(os.listdir(folder))
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except OSError:
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return entity, []
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pngs = [n for n in names if n.endswith('.png')]
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exact = [f'{entity}/{n}' for n in pngs if n == f'{entity}.png']
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default = [f'{entity}/{n}' for n in pngs if n in ('temperate_' + entity + '.png', 'default.png')]
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plain = [
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f'{entity}/{n}' for n in pngs
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if not any(k in n for k in _LAYER_KEYWORDS)
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]
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return entity, exact + default + plain + [f'{entity}/{n}' for n in pngs]
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def refresh_vanilla_index():
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"""Rebuild the entity → base-skin map from the extracted vanilla set."""
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root = os.path.join(settings.MEDIA_ROOT, 'vanilla', ENTITY_ROOT)
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if not os.path.isdir(root):
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raise FileNotFoundError(f'{root} missing — extract vanilla entity textures first')
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index = {}
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for entry in sorted(os.listdir(root)):
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rel = os.path.join(root, entry)
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if entry.endswith('.png'):
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entity = entry[:-4]
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if not index.get(entity):
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index[entity] = entry
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continue
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if not os.path.isdir(rel):
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continue
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entity = entry
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_, candidates = _base_candidates(entity)
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if candidates and not index.get(entity):
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index[entity] = candidates[0]
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for entity, rel in ALIASES.items():
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if not index.get(entity):
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index[entity] = rel
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out = os.path.join(settings.MEDIA_ROOT, 'vanilla', INDEX_NAME)
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with open(out, 'w') as f:
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json.dump(index, f, indent=1, sort_keys=True)
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return index
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@@ -423,6 +423,19 @@ def api_packs_latest(request, namespace, pack_id):
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})
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def vanilla_asset(request, asset_path):
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"""Serve a bundled Minecraft vanilla resource (e.g. entity textures) — gated."""
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if not asset_path or asset_path.startswith('/') or '..' in asset_path.split('/'):
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raise Http404
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full = Path(settings.MEDIA_ROOT) / 'vanilla' / asset_path
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if not full.is_file():
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raise Http404
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content_type = mimetypes.guess_type(asset_path)[0] or 'application/octet-stream'
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response = HttpResponse(full.read_bytes(), content_type=content_type)
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response['Cache-Control'] = 'public, max-age=86400'
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return response
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def guide_doc(request, slug, version_id, file_uuid):
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"""Render one markdown guide document server-side (used by the switcher)."""
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version = get_object_or_404(
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@@ -275,10 +275,29 @@ def read_models_manifest(path):
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for bone in geom.get('bones') or []:
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bone_count += 1
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cube_count += len(bone.get('cubes') or [])
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entity = name.rsplit('/', 1)[-1]
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if entity.endswith('.geo.json'):
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entity = entity[:-len('.geo.json')]
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for suffix in ('.mf', '.fm', '.m', '.f', '.g'):
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if entity.endswith(suffix):
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entity = entity[:-len(suffix)]
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break
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# A pack-provided full skin is the model's default texture when the
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# model has no per-bone textures of its own.
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default_texture = ''
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if not bone_textures and entity:
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for n in names:
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if n.endswith(f'/textures/entity/{entity}/{entity}.png') or n.endswith(f'/textures/entity/{entity}.png'):
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default_texture = n
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break
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models.append({
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'name': name.rsplit('/', 1)[-1],
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'member': name,
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'identifier': identifier,
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'entity': entity,
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'default_texture': default_texture,
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'bones': bone_count,
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'cubes': cube_count,
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'bone_textures': bone_textures,
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@@ -83,11 +83,29 @@
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};
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}
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// Blockbench per-face UV: {north:{uv:[u,v], uv_size:[w,h]}, ...} with
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// up/down for top/bottom. Negative uv_size mirrors that face (180° flip).
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function perFaceRects(uv) {
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var map = { top: 'up', bottom: 'down', north: 'north', south: 'south', east: 'east', west: 'west' };
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var rects = {};
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for (var face in map) {
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var p = uv[map[face]];
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if (!p || !Array.isArray(p.uv)) {
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rects[face] = [0, 0, 0, 0];
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continue;
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}
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var w = (p.uv_size && p.uv_size[0]) || 0;
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var h = (p.uv_size && p.uv_size[1]) || 0;
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rects[face] = [p.uv[0], p.uv[1], w, h];
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}
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return rects;
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}
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// Build one cube as a BufferGeometry-compatible mesh:
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// 24 positions (6 faces x 4 corners), 24 UVs, 36 indices, outward winding.
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function cubeGeometry(size, uv, tw, th) {
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var hx = size[0] / 2, hy = size[1] / 2, hz = size[2] / 2;
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var rects = boxUVRects(uv, size);
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var rects = Array.isArray(uv) ? boxUVRects(uv, size) : perFaceRects(uv);
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var order = ['east', 'west', 'top', 'bottom', 'south', 'north'];
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var outward = {
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east: [1, 0, 0], west: [-1, 0, 0],
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@@ -167,13 +185,28 @@
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}
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// ---------- model build ----------
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// Resource locations like "needsofnature:textures/entity/x.png" resolve to
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// the zip member "assets/needsofnature/textures/entity/x.png".
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function resourceToMember(resource) {
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resource = String(resource);
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if (resource.indexOf(':') !== -1) {
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var p = resource.split(':');
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return 'assets/' + p.shift() + '/' + p.join(':');
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}
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if (resource.indexOf('assets/') === 0) return resource;
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return 'assets/' + resource;
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}
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// Returns { cubes: [{matrix, size, uv, texture}], texture_width, texture_height }
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function build(geo) {
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var geometry = ((geo['minecraft:geometry'] || [])[0]) || null;
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if (!geometry) return { cubes: [], texture_width: 64, texture_height: 64 };
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var tw = (geometry.description && geometry.description.texture_width) || 64;
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var th = (geometry.description && geometry.description.texture_height) || 64;
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var textures = geo['afw_bone_textures'] || {};
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var textures = {};
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for (var k in (geo['afw_bone_textures'] || {})) {
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textures[k] = resourceToMember(geo['afw_bone_textures'][k]);
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}
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var defaultTex = null;
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for (var k in textures) { defaultTex = textures[k]; break; }
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@@ -247,6 +280,8 @@
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build: build,
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cubeGeometry: cubeGeometry,
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boxUVRects: boxUVRects,
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perFaceRects: perFaceRects,
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resourceToMember: resourceToMember,
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transformPoint: transformPoint,
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identity: identity,
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translation: translation,
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@@ -1,6 +1,12 @@
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// GeoJSON model viewer for the Models/Textures tab. Uses the shared GeoBuilder
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// geometry math (bone transforms + box-UV) and renders world-space cubes with
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// Three.js. Textures are served through the gated pack_asset endpoint.
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// geometry math (bone transforms + box/per-face UV) and renders world-space
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// cubes with Three.js. Textures are served through the gated pack_asset and
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// vanilla_asset endpoints, resolved per cube:
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// 1. afw_bone_textures (pack member), composited over the vanilla entity
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// skin when one exists (NoN `*_features` overlays sit on the vanilla base)
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// 2. the model's default pack skin (server-matched)
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// 3. the bundled vanilla entity skin
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// 4. gray
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(function () {
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let renderer = null;
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let scene = null;
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@@ -9,32 +15,117 @@
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let rafId = null;
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const textureLoader = new THREE.TextureLoader();
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const materialCache = {};
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let vanillaIndex = null;
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let vanillaIndexPromise = null;
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function assetUrl(baseUrl, member) {
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return baseUrl.replace('ASSET', member);
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}
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function entityNameFromMember(member) {
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let base = member.slice(member.lastIndexOf('/') + 1);
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if (base.endsWith('.geo.json')) base = base.slice(0, -'.geo.json'.length);
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for (const suffix of ['.mf', '.fm', '.m', '.f', '.g']) {
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if (base.endsWith(suffix)) { base = base.slice(0, -suffix.length); break; }
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}
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return base;
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}
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function buildGeometry(size, uv, tw, th) {
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const g = GeoBuilder.cubeGeometry(size, uv, tw, th);
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const geometry = new THREE.BufferGeometry();
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geometry.setAttribute('position', new THREE.Float32BufferAttribute(g.positions, 3));
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geometry.setAttribute('uv', new THREE.Float32BufferAttribute(g.uvs, 2));
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geometry.setIndex(g.indices);
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geometry.computeVertexNormals();
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return geometry;
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}
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function materialFor(member, baseUrl) {
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if (materialCache[member || '__gray__']) return materialCache[member || '__gray__'];
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function fetchVanillaIndex(opts) {
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if (vanillaIndexPromise) return vanillaIndexPromise;
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if (!opts.vanillaBaseUrl) {
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vanillaIndexPromise = Promise.resolve({});
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} else {
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vanillaIndexPromise = fetch(assetUrl(opts.vanillaBaseUrl, 'entity_index.json'))
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.then(r => r.ok ? r.json() : {})
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.catch(() => ({}));
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}
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return vanillaIndexPromise;
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}
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function vanillaSkinUrl(opts, index, entity) {
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const rel = (index && index[entity]) || null;
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return rel ? assetUrl(opts.vanillaBaseUrl, 'entity/' + rel) : null;
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}
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// desc: { url, vanillaUrl } — url is the pack/overlay member, vanillaUrl the
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// base skin to composite it over (when available).
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function resolveTexture(cube, entity, opts, index) {
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if (cube.texture) {
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return {
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url: assetUrl(opts.baseUrl, cube.texture),
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vanillaUrl: vanillaSkinUrl(opts, index, entity),
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};
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}
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if (opts.defaultTexture) {
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return { url: assetUrl(opts.baseUrl, opts.defaultTexture), vanillaUrl: null };
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}
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const rel = (index && index[entity]) || null;
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if (rel) {
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return { url: null, vanillaUrl: vanillaSkinUrl(opts, index, entity) };
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}
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return null;
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}
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function loadImage(url) {
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return new Promise((resolve, reject) => {
|
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const img = new Image();
|
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img.crossOrigin = 'anonymous';
|
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img.onload = () => resolve(img);
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img.onerror = () => reject(new Error('img'));
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img.src = url;
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});
|
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}
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async function prepareMaterial(desc, tw, th) {
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const key = (desc.url || '') + '|' + (desc.vanillaUrl || '');
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if (materialCache[key]) return materialCache[key];
|
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let texture = null;
|
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if (desc.url && desc.vanillaUrl) {
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try {
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const [overlay, base] = await Promise.all([loadImage(desc.url), loadImage(desc.vanillaUrl)]);
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const canvas = document.createElement('canvas');
|
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canvas.width = tw;
|
||||
canvas.height = th;
|
||||
const ctx = canvas.getContext('2d');
|
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ctx.drawImage(base, 0, 0, tw, th);
|
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ctx.drawImage(overlay, 0, 0, tw, th);
|
||||
texture = new THREE.CanvasTexture(canvas);
|
||||
} catch (e) {
|
||||
texture = null;
|
||||
}
|
||||
}
|
||||
const singleUrl = texture ? null : (desc.url || desc.vanillaUrl);
|
||||
if (singleUrl) texture = textureLoader.load(singleUrl);
|
||||
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||||
let material;
|
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if (member) {
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||||
const texture = textureLoader.load(assetUrl(baseUrl, member));
|
||||
if (texture) {
|
||||
texture.wrapS = THREE.ClampToEdgeWrapping;
|
||||
texture.wrapT = THREE.ClampToEdgeWrapping;
|
||||
material = new THREE.MeshStandardMaterial({ map: texture, roughness: 0.9, metalness: 0.0 });
|
||||
if (singleUrl) {
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||||
textureLoader.load(singleUrl, undefined, undefined, () => {
|
||||
if (material.map) material.map.dispose();
|
||||
material.map = null;
|
||||
material.color.setHex(0x9a9a9a);
|
||||
material.needsUpdate = true;
|
||||
});
|
||||
}
|
||||
} else {
|
||||
material = new THREE.MeshStandardMaterial({ color: 0x9a9a9a, roughness: 0.9 });
|
||||
}
|
||||
materialCache[member || '__gray__'] = material;
|
||||
materialCache[key] = material;
|
||||
return material;
|
||||
}
|
||||
|
||||
@@ -49,7 +140,7 @@
|
||||
for (const key in materialCache) delete materialCache[key];
|
||||
}
|
||||
|
||||
function render(member, container, baseUrl) {
|
||||
function render(member, container, opts) {
|
||||
if (renderer) dispose();
|
||||
const width = container.clientWidth || 480;
|
||||
const height = container.clientHeight || 480;
|
||||
@@ -60,7 +151,7 @@
|
||||
camera.position.set(0, 20, 60);
|
||||
camera.lookAt(0, 12, 0);
|
||||
|
||||
renderer = new THREE.WebGLRenderer({ antialias: true });
|
||||
renderer = new THREE.WebGLRenderer({ antialias: true, preserveDrawingBuffer: true });
|
||||
renderer.setSize(width, height);
|
||||
renderer.setPixelRatio(window.devicePixelRatio || 1);
|
||||
container.appendChild(renderer.domElement);
|
||||
@@ -76,14 +167,29 @@
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||||
meshRoot = new THREE.Group();
|
||||
scene.add(meshRoot);
|
||||
|
||||
fetch(assetUrl(baseUrl, member), { headers: { 'Accept': 'application/json' } })
|
||||
const entity = entityNameFromMember(member);
|
||||
fetch(assetUrl(opts.baseUrl, member), { headers: { 'Accept': 'application/json' } })
|
||||
.then(r => { if (!r.ok) throw new Error('http'); return r.json(); })
|
||||
.then(geo => {
|
||||
.then(geo => Promise.all([geo, fetchVanillaIndex(opts)]))
|
||||
.then(([geo, index]) => {
|
||||
const built = GeoBuilder.build(geo);
|
||||
if (!built.cubes.length) throw new Error('no cubes');
|
||||
for (const cube of built.cubes) {
|
||||
const tw = built.texture_width, th = built.texture_height;
|
||||
const jobs = built.cubes.map((cube) => {
|
||||
const desc = resolveTexture(cube, entity, opts, index);
|
||||
return desc ? prepareMaterial(desc, tw, th) : Promise.resolve(null);
|
||||
});
|
||||
return Promise.all(jobs).then((materials) => ({ built, materials }));
|
||||
})
|
||||
.then(({ built, materials }) => {
|
||||
for (let i = 0; i < built.cubes.length; i++) {
|
||||
const cube = built.cubes[i];
|
||||
const geometry = buildGeometry(cube.size, cube.uv, built.texture_width, built.texture_height);
|
||||
const mesh = new THREE.Mesh(geometry, materialFor(cube.texture, baseUrl));
|
||||
let material = materials[i];
|
||||
if (!material) {
|
||||
material = new THREE.MeshStandardMaterial({ color: 0x9a9a9a, roughness: 0.9 });
|
||||
}
|
||||
const mesh = new THREE.Mesh(geometry, material);
|
||||
mesh.matrix = new THREE.Matrix4().fromArray(cube.matrix);
|
||||
mesh.matrixAutoUpdate = false;
|
||||
meshRoot.add(mesh);
|
||||
|
||||
@@ -80,8 +80,12 @@ for (const { c } of centers) {
|
||||
}
|
||||
assert(allInRange, 'all UVs within [0,1]');
|
||||
|
||||
// Unmapped bones default to the pack's main texture.
|
||||
assert(headCube.texture === 'needsofnature:textures/entity/zombie/zombie.png', 'head uses default texture');
|
||||
// Unmapped bones default to the pack's main texture (resource location
|
||||
// converted to the zip member path).
|
||||
assert(headCube.texture === 'assets/needsofnature/textures/entity/zombie/zombie.png', 'head uses default texture');
|
||||
assert(GeoBuilder.resourceToMember('needsofnature:textures/entity/zombie/zombie.png') === 'assets/needsofnature/textures/entity/zombie/zombie.png', 'resource location converted to member');
|
||||
assert(GeoBuilder.resourceToMember('assets/needsofnature/textures/x.png') === 'assets/needsofnature/textures/x.png', 'already-member unchanged');
|
||||
assert(GeoBuilder.resourceToMember('textures/plain.png') === 'assets/textures/plain.png', 'bare path prefixed');
|
||||
|
||||
// ---------- 2. Synthetic rotated bone: Rz(-90°) around pivot (0,10,0) ----------
|
||||
// Rotations are negated to match the Bedrock/GeckoLib direction.
|
||||
@@ -166,6 +170,61 @@ if (pFront) {
|
||||
assert(approx(pRear.center[1], pFront.center[1], 1.5), 'rear + front torso at similar height');
|
||||
}
|
||||
|
||||
// ---------- 6. Per-face UV (Blockbench) cubes produce finite, in-range UVs ----------
|
||||
// Real per-face cube from the default pack phantom model (down face is flipped
|
||||
// via negative uv_size).
|
||||
const perFace = {
|
||||
'minecraft:geometry': [{
|
||||
description: { identifier: 'geometry.pf', texture_width: 64, texture_height: 64 },
|
||||
bones: [{
|
||||
name: 'd2',
|
||||
cubes: [{
|
||||
origin: [0, 0, 0], size: [4, 8, 4],
|
||||
uv: {
|
||||
north: { uv: [8, 40], uv_size: [4, 8] },
|
||||
east: { uv: [0, 40], uv_size: [4, 8] },
|
||||
south: { uv: [12, 40], uv_size: [4, 8] },
|
||||
west: { uv: [4, 40], uv_size: [4, 8] },
|
||||
up: { uv: [4, 36], uv_size: [4, 4] },
|
||||
down: { uv: [8, 40], uv_size: [4, -4] },
|
||||
},
|
||||
}],
|
||||
}],
|
||||
}],
|
||||
};
|
||||
const pfBuilt = GeoBuilder.build(perFace);
|
||||
const pfCube = pfBuilt.cubes[0];
|
||||
assert(pfCube && typeof pfCube.uv === 'object', 'per-face cube passed through build()');
|
||||
if (pfCube) {
|
||||
const g = GeoBuilder.cubeGeometry(pfCube.size, pfCube.uv, 64, 64);
|
||||
assert(g.uvs.length === 48, 'per-face geometry emits 24 UVs (48 floats)');
|
||||
let allFinite = true, allIn01 = true;
|
||||
for (const u of g.uvs) {
|
||||
if (!Number.isFinite(u)) allFinite = false;
|
||||
if (u < 0 || u > 1) allIn01 = false;
|
||||
}
|
||||
assert(allFinite, 'per-face UVs are finite (no NaN)');
|
||||
assert(allIn01, 'per-face UVs within [0,1]');
|
||||
// south face = index 4 in face order [east,west,top,bottom,south,north]:
|
||||
// rect [12,40,4,8] -> U 12/64..16/64, V flipped: 1-(40+8)/64 .. 1-40/64.
|
||||
const southStart = 4 * 8;
|
||||
let minU = 2, maxU = -1, minV = 2, maxV = -1;
|
||||
for (let i = 0; i < 8; i += 2) {
|
||||
minU = Math.min(minU, g.uvs[southStart + i]);
|
||||
maxU = Math.max(maxU, g.uvs[southStart + i]);
|
||||
minV = Math.min(minV, g.uvs[southStart + i + 1]);
|
||||
maxV = Math.max(maxV, g.uvs[southStart + i + 1]);
|
||||
}
|
||||
assert(approx(minU, 12 / 64) && approx(maxU, 16 / 64), `per-face south U in (12..16)/64 (got ${minU.toFixed(3)}..${maxU.toFixed(3)})`);
|
||||
assert(approx(minV, 1 - 48 / 64) && approx(maxV, 1 - 40 / 64), `per-face south V in [0.25,0.375] (got ${minV.toFixed(3)}..${maxV.toFixed(3)})`);
|
||||
}
|
||||
|
||||
// ---------- 7. Per-face rects: negative uv_size mirrors (down face) ----------
|
||||
const rects = GeoBuilder.perFaceRects(perFace['minecraft:geometry'][0].bones[0].cubes[0].uv);
|
||||
assert(rects.bottom[3] === -4, 'negative uv_size preserved for down face');
|
||||
assert(rects.top[3] === 4 && rects.south[2] === 4, 'positive faces keep size');
|
||||
assert(Array.isArray(GeoBuilder.boxUVRects([0, 0], [4, 8, 4]).south), 'boxUVRects still array-based');
|
||||
|
||||
// ---------- summary ----------
|
||||
if (failures === 0) {
|
||||
console.log(`geo_builder tests OK (${checks} checks)`);
|
||||
|
||||
@@ -242,7 +242,9 @@
|
||||
<strong>{{ model.name }}</strong>
|
||||
<button type="button" class="btn btn-secondary btn-sm model-render-btn"
|
||||
data-member="{{ model.member }}" data-name="{{ model.name }}"
|
||||
data-base-url="{% url 'library:pack_asset' project.slug versions.0.pk 'ASSET' %}"><i class="fas fa-cube"></i> Render</button>
|
||||
data-default-texture="{{ model.default_texture }}"
|
||||
data-base-url="{% url 'library:pack_asset' project.slug versions.0.pk 'ASSET' %}"
|
||||
data-vanilla-base-url="{% url 'library:vanilla_asset' 'ASSET' %}"><i class="fas fa-cube"></i> Render</button>
|
||||
</div>
|
||||
<p class="model-meta">{{ model.bones }} bones · {{ model.cubes }} cubes</p>
|
||||
<div class="model-textures">
|
||||
@@ -518,7 +520,11 @@
|
||||
window.PacksModelViewer.render(
|
||||
btn.dataset.member,
|
||||
container,
|
||||
btn.dataset.baseUrl
|
||||
{
|
||||
baseUrl: btn.dataset.baseUrl,
|
||||
vanillaBaseUrl: btn.dataset.vanillaBaseUrl,
|
||||
defaultTexture: btn.dataset.defaultTexture || null,
|
||||
}
|
||||
);
|
||||
document.getElementById('model-modal').hidden = false;
|
||||
});
|
||||
|
||||
Reference in New Issue
Block a user