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NoN-Site/nonpacks/library/vanilla_textures.py
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Python

"""Build the vanilla entity-texture index for the model viewer.
Scans ``MEDIA_ROOT/vanilla/entity/`` (extracted from a Minecraft client jar)
and writes ``MEDIA_ROOT/vanilla/entity_index.json`` mapping each entity name to
the best "base skin" relative path, so the renderer can fall back to real
vanilla textures for models that have no pack textures of their own.
"""
import json
import os
from django.conf import settings
ENTITY_ROOT = 'entity'
INDEX_NAME = 'entity_index.json'
# Entity names whose vanilla layout differs from the model-name convention.
ALIASES = {
'polar_bear': 'bear/polarbear.png',
'cave_spider': 'spider/cave_spider.png',
'husk': 'zombie/husk.png',
'drowned': 'zombie/drowned.png',
'stray': 'skeleton/stray.png',
'zoglin': 'hoglin/zoglin.png',
'piglin_brute': 'piglin/piglin_brute.png',
'zombified_piglin': 'piglin/zombified_piglin.png',
'horse': 'horse/horse_brown.png',
'donkey': 'horse/donkey.png',
'mule': 'horse/mule.png',
'skeleton_horse': 'horse/horse_skeleton.png',
'zombie_horse': 'horse/horse_zombie.png',
'evoker': 'illager/evoker.png',
'pillager': 'illager/pillager.png',
'vex': 'illager/vex.png',
'vindicator': 'illager/vindicator.png',
'ravager': 'illager/ravager.png',
'cat': 'cat/tabby.png',
'cow': 'cow/temperate_cow.png',
'pig': 'pig/temperate_pig.png',
'slime_size_0': 'slime/slime.png',
'slime_size_1': 'slime/slime.png',
'slime_size_3': 'slime/slime.png',
'player': 'player/wide/steve.png',
'player_slim': 'player/slim/steve.png',
}
# Texture names that are auxiliary layers, never a base skin.
_LAYER_KEYWORDS = (
'overlay', '_eyes', '_armor', '_collar', '_markings', '_tame', '_angry',
'_saddle', '_crack', '_outer', '_inner', '_layer', '_emissive', '_pelt',
'_fur', '_shell', '_crackiness',
)
def _base_candidates(entity):
"""Return (entity, [candidate relative paths]) in priority order."""
if entity in ALIASES:
return entity, [ALIASES[entity]]
root = os.path.join(settings.MEDIA_ROOT, 'vanilla', ENTITY_ROOT)
top = os.path.join(root, entity + '.png')
if os.path.isfile(top):
return entity, [entity + '.png']
folder = os.path.join(root, entity)
if not os.path.isdir(folder):
return entity, []
try:
names = sorted(os.listdir(folder))
except OSError:
return entity, []
pngs = [n for n in names if n.endswith('.png')]
exact = [f'{entity}/{n}' for n in pngs if n == f'{entity}.png']
default = [f'{entity}/{n}' for n in pngs if n in ('temperate_' + entity + '.png', 'default.png')]
plain = [
f'{entity}/{n}' for n in pngs
if not any(k in n for k in _LAYER_KEYWORDS)
]
return entity, exact + default + plain + [f'{entity}/{n}' for n in pngs]
def refresh_vanilla_index():
"""Rebuild the entity → base-skin map from the extracted vanilla set."""
root = os.path.join(settings.MEDIA_ROOT, 'vanilla', ENTITY_ROOT)
if not os.path.isdir(root):
raise FileNotFoundError(f'{root} missing — extract vanilla entity textures first')
index = {}
for entry in sorted(os.listdir(root)):
rel = os.path.join(root, entry)
if entry.endswith('.png'):
entity = entry[:-4]
if not index.get(entity):
index[entity] = entry
continue
if not os.path.isdir(rel):
continue
entity = entry
_, candidates = _base_candidates(entity)
if candidates and not index.get(entity):
index[entity] = candidates[0]
for entity, rel in ALIASES.items():
if not index.get(entity):
index[entity] = rel
out = os.path.join(settings.MEDIA_ROOT, 'vanilla', INDEX_NAME)
with open(out, 'w') as f:
json.dump(index, f, indent=1, sort_keys=True)
return index