added new keys, tweaked existing ones

This commit is contained in:
2026-08-10 11:17:24 +02:00
parent dfd5ad47ad
commit dabaa8b9fb
11 changed files with 31 additions and 11 deletions
+1 -1
View File
@@ -612,7 +612,7 @@
"config.needsofnature.tooltip.block_animations_while_riding_living_entities": "若启用,当玩家骑乘活体坐骑(如马、猪或炽足兽)时,自动NoN生物-玩家动画被跳过。",
"config.needsofnature.tooltip.block_animations_while_riding_vehicles": "若启用,当玩家骑乘非活体载具(如船或矿车)时,自动NoN生物-玩家动画被跳过。",
"config.needsofnature.tooltip.attack_outcome_failsafe_threshold": "生物在10分钟内达到手活攻击动画的次数上限,超过后其性压抑将在故障安全冷却期间锁定为0。",
"config.needsofnature.tooltip.give_up_chained_peaks": "在败北动画中,连续多少次攻击高潮且未成功挣脱后,“放弃”才会可用。",
"config.needsofnature.tooltip.give_up_chained_peaks": "连续多少次攻击高潮且未成功挣脱后,“放弃”才会在后续攻击动画中可用。",
"config.needsofnature.tooltip.attack_creative_players": "若启用,NoN生物和玩家攻击可能以创造模式玩家为目标。",
"config.needsofnature.tooltip.last_defeated_enabled": "若启用,致命生物伤害可使玩家剩半颗心触发战败动画,而非死亡。",
"config.needsofnature.tooltip.last_defeated_energy_threshold": "触发战败救援所需的最低生物性压抑。",