forked from L1Z0/NoN-Translations
new translation keys
This commit is contained in:
@@ -154,6 +154,8 @@
|
||||
"config.needsofnature.vanilla_override_title": "自然之需原版覆盖",
|
||||
"config.needsofnature.initial_energy_max": "初始生物性压抑上限(0-200):",
|
||||
"config.needsofnature.energy_gain_rate": "性压抑获取速率(0.1-10倍):",
|
||||
"config.needsofnature.hostile_energy_gain_multiplier": "敌对生物性压抑获取(0-10倍):",
|
||||
"config.needsofnature.passive_neutral_energy_gain_multiplier": "被动/中立生物性压抑获取(0-10倍):",
|
||||
"config.needsofnature.near_animation_energy_gain_mult": "动画附近性压抑获取倍率(1-10倍):",
|
||||
"config.needsofnature.player_energy_aura_mult_low": "玩家性压抑光环倍率(100-149):",
|
||||
"config.needsofnature.player_energy_aura_mult_mid": "玩家性压抑光环倍率(150-199):",
|
||||
@@ -272,11 +274,46 @@
|
||||
"config.needsofnature.player_skin_model": "Minecraft 玩家皮肤/模型...",
|
||||
"config.needsofnature.player_skin_model_title": "Minecraft 玩家皮肤/模型",
|
||||
"config.needsofnature.player_skin_model.section.destroyed_skin": "损坏的 Minecraft 皮肤",
|
||||
"config.needsofnature.destroyed_skin.description.title": "关于损坏的皮肤",
|
||||
"config.needsofnature.destroyed_skin.description.intro": "损坏的皮肤控制角色的衣物逐渐受损时所呈现的外观。",
|
||||
"config.needsofnature.destroyed_skin.description.stages": "destroyed_skin.png 是第4阶段的最终外观。第1-3阶段使用灰度遮罩,将当前皮肤或模型纹理逐渐混合为损坏的皮肤。",
|
||||
"config.needsofnature.destroyed_skin.description.mask_colors.label": "遮罩颜色:",
|
||||
"config.needsofnature.destroyed_skin.description.mask_colors.body": "白色显示损坏的皮肤,黑色保留当前外观,灰色则在两者之间混合。遮罩本身并不包含该阶段的外观。",
|
||||
"config.needsofnature.destroyed_skin.description.preview": "使用预览下方的按钮查看各个阶段,或拖动角色进行旋转。设置信息会显示当前启用的损坏皮肤和遮罩,并警告缺失或无效的文件。",
|
||||
"config.needsofnature.destroyed_skin.description.tint": "如果由 NoN 生成损坏的皮肤,%s 可控制其颜色。自定义损坏皮肤则使用自身的颜色。",
|
||||
"config.needsofnature.destroyed_skin.description.files": "%s 可打开当前文件。修改后请使用 %s。",
|
||||
"config.needsofnature.destroyed_skin.description.profiles": "使用自定义纹理的 CPM 和 Figura 模型需要匹配的纹理配置文件,可在各自的设置区中生成。",
|
||||
"config.needsofnature.player_skin_model.section.belly": "肚子",
|
||||
"config.needsofnature.player_skin_model.section.fgm": "Female Gender Mod",
|
||||
"config.needsofnature.player_skin_model.section.cpm": "Customizable Player Models",
|
||||
"config.needsofnature.player_skin_model.section.figura": "Figura / NoFigura",
|
||||
"config.needsofnature.player_skin_model.description.guide_notice": "如需详细的设置说明,请从模组页面下载并阅读“customization&pack creating guide.zip”。",
|
||||
"config.needsofnature.cpm.description.title": "关于 Customizable Player Models",
|
||||
"config.needsofnature.cpm.description.intro": "NoN 可以在动画期间渲染你当前使用的 CPM 模型。使用 CPM 标准玩家部件的模型通常可以自动工作,包括附加在这些部件上的额外几何体。",
|
||||
"config.needsofnature.cpm.description.profile.label": "纹理配置:",
|
||||
"config.needsofnature.cpm.description.profile.body": "使用 Minecraft 皮肤的模型会使用常规的 NoN 破损皮肤和污渍文件。使用自定义纹理的模型需要对应的 CPM 纹理配置。使用 %s 可生成尺寸正确且可编辑的文件,并且不会覆盖已有修改。%s 只会更新复制的模型纹理。",
|
||||
"config.needsofnature.figura.description.title": "关于 Figura / NoFigura",
|
||||
"config.needsofnature.figura.description.intro": "NoN 可以在动画中渲染当前启用的 Figura 或 NoFigura 头像。附着于标准玩家身体部位的简单头像通常可自动工作。更复杂的人形头像可能需要额外的兼容性设置。",
|
||||
"config.needsofnature.figura.description.profile.label": "Figura 配置文件:",
|
||||
"config.needsofnature.figura.description.profile.body": "对使用自定义纹理的头像使用 %s。它会创建可编辑的损坏皮肤与污渍效果模板,并添加标准的分段四肢映射。头像必须解压为文件夹,NoN 才能更新它。",
|
||||
"config.needsofnature.figura.description.pose.label": "动画姿势兼容性:",
|
||||
"config.needsofnature.figura.description.pose.body": "如果脚本变换导致身体部位在动画中保持站立姿势或彼此分离,请启用此功能。动画播放时,NoN 将控制检测到的人形部位。此设置会针对每个头像单独保存。",
|
||||
"config.needsofnature.figura.description.sync.label": "同步:",
|
||||
"config.needsofnature.figura.description.sync.body": "在兼容的 NoN 服务器上,头像和 Figura ping 会通过该服务器在本地同步。本地同步优先。Figura 官方云同步是可选的,并且仅在本地同步不可用时使用。",
|
||||
"config.needsofnature.figura.description.runtime": "大多数头像脚本、动态纹理、可见性变化和 NoN Lua 值在动画期间仍会继续更新。",
|
||||
"config.needsofnature.figura.description.folder": "使用 %s 可访问当前头像。对于打包的头像,则会打开 Figura 的主头像文件夹。",
|
||||
"config.needsofnature.player_skin_model.section.offsets": "偏移量",
|
||||
"config.needsofnature.offsets.description.title": "关于偏移量",
|
||||
"config.needsofnature.offsets.description.intro": "当自定义模型或调整过大小的角色与动画所依据的标准玩家比例不一致时,偏移量可以微调演员的位置。",
|
||||
"config.needsofnature.offsets.description.controls": "在动画过程中按下 %s 可打开偏移量编辑器。使用按钮或将鼠标悬停在数值上滚动滚轮即可调整。",
|
||||
"config.needsofnature.offsets.description.animation_role.label": "动画角色:",
|
||||
"config.needsofnature.offsets.description.animation_role.body": "仅应用于当前动画中选定的演员角色。",
|
||||
"config.needsofnature.offsets.description.model_wide.label": "整个模型:",
|
||||
"config.needsofnature.offsets.description.model_wide.body": "应用于当前模型参与的所有动画。",
|
||||
"config.needsofnature.offsets.description.combined": "整个模型的偏移量与动画角色的偏移量会叠加使用。",
|
||||
"config.needsofnature.offsets.description.profiles": "使用偏移量配置文件可为不同模型或玩家尺寸分别保存调整。如果安装了 Figura,也可以将偏移量直接保存到当前头像中。",
|
||||
"config.needsofnature.description_card.narration.expanded": "%s,已展开",
|
||||
"config.needsofnature.description_card.narration.collapsed": "%s,已折叠",
|
||||
"config.needsofnature.belly_settings": "腹部设置...",
|
||||
"config.needsofnature.belly_settings_title": "腹部设置",
|
||||
"config.needsofnature.belly_rendering": "显示玩家腹部:",
|
||||
@@ -488,6 +525,7 @@
|
||||
"config.needsofnature.section.gender_spawn_chances": "性别生成几率",
|
||||
"config.needsofnature.section.player_gender_rules": "玩家性别规则",
|
||||
"config.needsofnature.section.energy_gain": "性压抑获取",
|
||||
"config.needsofnature.section.mob_energy_gain": "生物性压抑获取",
|
||||
"config.needsofnature.section.player_energy_aura": "玩家性压抑光环",
|
||||
"config.needsofnature.section.destroyed_skin": "破损的Minecraft皮肤",
|
||||
"config.needsofnature.section.aura_range_timing": "光环范围与时机",
|
||||
@@ -679,6 +717,8 @@
|
||||
"config.needsofnature.tooltip.toggle.vanilla_overrides": "全局启用或禁用所有NoN原版覆盖机制。",
|
||||
"config.needsofnature.tooltip.initial_energy_max": "生物生成时自带的最大随机性压抑值。",
|
||||
"config.needsofnature.tooltip.energy_gain_rate": "生物自然性压抑数值获取的全局倍率。",
|
||||
"config.needsofnature.tooltip.hostile_energy_gain_multiplier": "在全局获取速率基础上,额外应用于敌对生物自然性压抑增长的倍率。0倍将禁用此类生物的自然增长。",
|
||||
"config.needsofnature.tooltip.passive_neutral_energy_gain_multiplier": "在全局获取速率基础上,额外应用于被动、中立和驯服生物自然性压抑增长的倍率。0倍将禁用此类生物的自然增长。",
|
||||
"config.needsofnature.tooltip.near_animation_energy_gain_mult": "当生物看到附近有活跃动画时的额外性压抑获取倍率。",
|
||||
"config.needsofnature.tooltip.player_energy_aura_mult_low": "当玩家性压抑为100-149时,附近可行生物的性压抑获取如同其自然获取率乘以该数值。",
|
||||
"config.needsofnature.tooltip.player_energy_aura_mult_mid": "当玩家性压抑为150-199时,附近可行生物的性压抑获取如同其自然获取率乘以该数值。",
|
||||
|
||||
Reference in New Issue
Block a user