added new keys, tweaked existing ones

This commit is contained in:
2026-08-10 11:17:24 +02:00
parent dfd5ad47ad
commit dabaa8b9fb
11 changed files with 31 additions and 11 deletions
+3 -1
View File
@@ -211,6 +211,8 @@
"config.needsofnature.max_pregnancy_belly_size": "Maximum pregnancy belly size:",
"config.needsofnature.fgm_settings": "Female Gender Mod settings...",
"config.needsofnature.fgm_settings_title": "Female Gender Mod Settings",
"button.needsofnature.cpm_split_limb_markers": "Generate NoN Split-Limb Markers",
"tooltip.needsofnature.cpm_split_limb_markers": "Create hidden runtime markers from rightarm_elbow, leftarm_elbow, rightleg_knee, and leftleg_knee elements.",
"config.needsofnature.cpm_settings": "Custom Player Models mod settings...",
"config.needsofnature.cpm_settings_title": "Customizable Player Models Settings",
"config.needsofnature.cpm_hide_fgm_breasts": "Hide FGM breasts for replaced CPM torso:",
@@ -612,7 +614,7 @@
"config.needsofnature.tooltip.block_animations_while_riding_living_entities": "If enabled, automatic NoN mob-player starts are skipped while the player is riding a living mount such as a horse, pig, or strider.",
"config.needsofnature.tooltip.block_animations_while_riding_vehicles": "If enabled, automatic NoN mob-player starts are skipped while the player is riding a non-living vehicle such as a boat or minecart.",
"config.needsofnature.tooltip.attack_outcome_failsafe_threshold": "How many peaked attack animations a mob can have in 10 minutes before its energy is locked to 0 for the failsafe cooldown.",
"config.needsofnature.tooltip.give_up_chained_peaks": "How many attack peaks without a successful escape are needed before Give Up becomes available during a defeated animation.",
"config.needsofnature.tooltip.give_up_chained_peaks": "How many attack peaks without a successful escape are needed before Give Up becomes available during subsequent attack animations.",
"config.needsofnature.tooltip.attack_creative_players": "If enabled, NoN mob and player attacks may target creative players.",
"config.needsofnature.tooltip.last_defeated_enabled": "If enabled, lethal mob damage can leave the player at half a heart and start a defeated animation instead of death.",
"config.needsofnature.tooltip.last_defeated_energy_threshold": "Minimum mob energy required to trigger last defeated rescue.",