particle library
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@@ -24,8 +24,9 @@ Blockbench tools for creating multi-actor animations and animation definitions f
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- **NoN Sound Library** auditions cues and assigns local sound previews to imported/created sound keyframes. These preview files are not exported as animation cues.
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- **NoN Particle Library** appears on particle keyframes and in the animation tools menu. Search/filter NoN particles and IDs discovered from remembered pack folders, local Minecraft assets, or a selected JAR/ZIP/assets folder. Choose an available project locator, then apply to selected particle keyframes or insert at the playhead. List thumbnails show the first available sprite without motion or in-game tint; particles without a resolvable sprite show a placeholder. Asset discovery is not a runtime registry check; parameterized particles need a NoN addon resolver unless NoN already handles them (such as its liquid particles).
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- **Particle Previews** enables native timeline previews for NoN's ordinary/falling liquid, small hearts, and ripped fabric. Load their textures from a NoN JAR or extracted assets folder using the particle library. Recognized imported cues are mapped automatically when their locators exist. Previews approximate motion with neutral colors; Minecraft collisions, water interactions and gameplay effects are not simulated. Preview references are excluded from animation exports. Disable previews in the particle library or animation tools menu.
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- **Autoplay Stages** advances non-looping clips to the next physical stage of the same animation ID. It takes priority over Blockbench's global loop toggle without changing that preference. Looping clips and custom timeline ranges remain unchanged.
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- The timeline pose buttons copy the preceding stage's final pose to the current start, or copy keyed channels from the current start to its end.
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- The timeline pose buttons copy the preceding stage's final pose to the current start, or copy keyed channels from a looping clip's start to its end. They remain visible but gray out when their requirements are not met.
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- Mixed texture-size UV normalization is applied only to GeckoLib projects. Other formats retain their native UV sizing.
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- **Tools > AnimationDirector Model > Create JEM Model** transfers selected additions into a CEM preset. It does not transfer animation keyframes, locators, or modifications to existing vanilla cubes. Review the resulting model and save its textures alongside the exported JEM as appropriate.
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