auto reapply textures when selecting texture

This commit is contained in:
2026-10-01 02:04:46 +02:00
parent 8aa71244b6
commit 9241b35291
3 changed files with 57 additions and 3 deletions
+30 -1
View File
@@ -8,7 +8,7 @@ const vm = require('node:vm');
function harness() {
const source = fs.readFileSync(path.join(__dirname, '..', 'AnimationDirector.js'), 'utf8').replace(
' Plugin.register(PLUGIN_ID, {',
' globalThis.uvTest = { normalizeActorUvs, expandProjectUvs, scaleCubeUvs, getActorUvBasis, tryLoadImportedActorTexture, applyActorTexturePreview, importGeometryIntoCurrentProject, applyAllActorTexturePreviews, setProjectActorTextures, setProjectBoneTextureOverrides };\n Plugin.register(PLUGIN_ID, {'
' globalThis.uvTest = { normalizeActorUvs, expandProjectUvs, scaleCubeUvs, getActorUvBasis, tryLoadImportedActorTexture, applyActorTexturePreview, importGeometryIntoCurrentProject, applyAllActorTexturePreviews, setProjectActorTextures, setProjectBoneTextureOverrides, restoreActorTextureMaterial };\n Plugin.register(PLUGIN_ID, {'
);
class Group {
static all = [];
@@ -69,6 +69,35 @@ test('growing the project UV canvas preserves other actors and converts box UVs'
assert.deepEqual(Array.from(actor1.faces.north.uv), [0, 0, 64, 16], 'Repeated refreshes must not rescale UVs');
});
test('preview material rebuild restores actor overrides without modifying faces or UVs', () => {
const h = harness(), cube = new h.Cube('actor1_body');
const material = {}, replacement = {};
new h.Texture({ name: 'actor.png', material }).add();
h.setProjectActorTextures({ 1: 'actor.png' });
cube.mesh = { material: replacement };
const before = JSON.stringify(cube.faces);
h.restoreActorTextureMaterial({ element: cube });
assert.equal(cube.mesh.material, material);
assert.equal(JSON.stringify(cube.faces), before);
const other = new h.Cube('actor2_body');
other.mesh = { material: replacement };
h.restoreActorTextureMaterial({ element: other });
assert.equal(other.mesh.material, replacement);
});
test('folder overrides take priority when restoring preview materials', () => {
const h = harness(), cube = new h.Cube('actor1_body');
const actorMaterial = {}, folderMaterial = {};
new h.Texture({ name: 'actor.png', material: actorMaterial }).add();
new h.Texture({ name: 'folder.png', material: folderMaterial }).add();
cube.parent = new h.context.Group({ name: 'actor1_details', uuid: 'details' });
cube.mesh = { material: {} };
h.setProjectActorTextures({ 1: 'actor.png' });
h.setProjectBoneTextureOverrides({ details: { uuid: 'details', name: 'actor1_details', texture: 'folder.png' } });
h.restoreActorTextureMaterial({ element: cube });
assert.equal(cube.mesh.material, folderMaterial);
});
test('non-GeckoLib projects keep UVs, canvas dimensions and box UV mode while still assigning textures', () => {
for (const format of ['optifine_entity', 'optifine_part', 'bedrock', 'free', 'java_block']) {
const h = harness(), cube = new h.Cube('actor1_body', true);