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author: 'L1Z0', author: 'L1Z0',
icon: 'sports_kabaddi', icon: 'sports_kabaddi',
description: 'Multi-actor animation in Blockbench without bone-name clashes.', description: 'Multi-actor animation in Blockbench without bone-name clashes.',
about: `AnimationDirector is a Blockbench plugin for Needs of Nature. about: `AnimationDirector is a Blockbench plugin for creating multi-actor animations for Needs of Nature.
It lets you import and animate multiple actors in one project without Blockbench auto-renaming bones when different models use the same bone names (like head, body, etc.). It does this by organizing each actor with an actorN_ prefix, so everything stays consistent. Build, preview, and export multi-actor animations with tools for actor models, animation stages, block requirements, item props, and sound cues. Import existing pack animations or create your own, then configure their animation definitions directly in Blockbench.
You can import or export complete AFW animation IDs as one file containing all stages and actors, or generate a configurable AFW animation definition from the current project.`, **Requirement:** Install and enable the GeckoLib Blockbench plugin.
**Features**
- Create multi-actor animations in one project without bone-name conflicts.
- Import whole animations from extracted packs, including actor models, textures, animation stages, and animation definitions. <sup>1</sup>
- Configure and export animation definitions through a guided interface, with settings saved in the project.
- Edit block requirements with live previews of required blocks and clearance areas.
- Preview item props using Minecraft assets or custom textures. <sup>1</sup>
- Browse and audition sounds with the NoN Sound Library.
- Export multi-actor, multi-stage animations and GeckoLib models.
- Replace actor models while preserving matching animation tracks.
- Transfer added geometry into vanilla CEM presets to create JEM models, with optional energy-dependent visibility. <sup>2</sup>
- Assign actor-specific textures and bone texture overrides, including support for mixed texture sizes.
- Adds timeline tools to simplify looping animations and working across multiple stages.
**Addon Notes**
<sup>1</sup> Asset Browser - optional; its cached Minecraft assets can be used for textures and item previews.
<sup>2</sup> CEM Template Loader - required for JEM creation.
Features without a reference need no additional addon. Whole-animation import and local asset tools require desktop Blockbench. The sound library uses locally available NoN/pack sound files.`,
version: '2.0.0', version: '2.0.0',
min_version: '5.2.1', min_version: '5.2.1',
variant: 'both', variant: 'both',