particle library

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2026-09-29 16:13:42 +02:00
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@@ -23,7 +23,7 @@ Blockbench tools for creating multi-actor animations and animation definitions f
## Preview Tools
- **NoN Sound Library** auditions cues and assigns local sound previews to imported/created sound keyframes. These preview files are not exported as animation cues.
- **NoN Particle Library** appears on particle keyframes and in the animation tools menu. Search/filter NoN particles and IDs discovered from remembered pack folders, local Minecraft assets, or a selected JAR/ZIP/assets folder. Apply to selected particle keyframes or insert at the playhead, then set the locator in the keyframe panel. There are no particle previews yet. Asset discovery is not a runtime registry check; parameterized particles need a NoN addon resolver unless NoN already handles them (such as its liquid particles).
- **NoN Particle Library** appears on particle keyframes and in the animation tools menu. Search/filter NoN particles and IDs discovered from remembered pack folders, local Minecraft assets, or a selected JAR/ZIP/assets folder. Choose an available project locator, then apply to selected particle keyframes or insert at the playhead. List thumbnails show the first available sprite without motion or in-game tint; particles without a resolvable sprite show a placeholder. Asset discovery is not a runtime registry check; parameterized particles need a NoN addon resolver unless NoN already handles them (such as its liquid particles).
- **Autoplay Stages** advances non-looping clips to the next physical stage of the same animation ID. It takes priority over Blockbench's global loop toggle without changing that preference. Looping clips and custom timeline ranges remain unchanged.
- The timeline pose buttons copy the preceding stage's final pose to the current start, or copy keyed channels from the current start to its end.
- Mixed texture-size UV normalization is applied only to GeckoLib projects. Other formats retain their native UV sizing.