particle library

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2026-09-29 16:07:35 +02:00
parent 41c9cda88f
commit 13b3c9dd77
4 changed files with 189 additions and 6 deletions
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@@ -8,7 +8,7 @@ Blockbench tools for creating multi-actor animations and animation definitions f
- Supported baseline: Blockbench **5.2.1 or newer**.
- Enable the **GeckoLib** format plugin to create/import multi-actor animation projects.
- **Create JEM Model** requires **CEM Template Loader**. Its preset loader may require an internet connection.
- Desktop Blockbench is required for automatic import, pack folders, item props, JEM transfer, and the NoN sound library. These actions are hidden in browser Blockbench; manual JSON import/export remains available.
- Desktop Blockbench is required for automatic import, pack folders, item props, JEM transfer, and the NoN sound and particle libraries. These actions are hidden in browser Blockbench; manual JSON import/export remains available.
- **Asset Browser** is optional. AnimationDirector can use its downloaded Minecraft asset cache, installed Minecraft client archives, or manually selected assets. It does not download vanilla textures itself.
## Workflow
@@ -23,6 +23,7 @@ Blockbench tools for creating multi-actor animations and animation definitions f
## Preview Tools
- **NoN Sound Library** auditions cues and assigns local sound previews to imported/created sound keyframes. These preview files are not exported as animation cues.
- **NoN Particle Library** appears on particle keyframes and in the animation tools menu. Search/filter NoN particles and IDs discovered from remembered pack folders, local Minecraft assets, or a selected JAR/ZIP/assets folder. Apply to selected particle keyframes or insert at the playhead, then set the locator in the keyframe panel. There are no particle previews yet. Asset discovery is not a runtime registry check; parameterized particles need a NoN addon resolver unless NoN already handles them (such as its liquid particles).
- **Autoplay Stages** advances non-looping clips to the next physical stage of the same animation ID. It takes priority over Blockbench's global loop toggle without changing that preference. Looping clips and custom timeline ranges remain unchanged.
- The timeline pose buttons copy the preceding stage's final pose to the current start, or copy keyed channels from the current start to its end.
- Mixed texture-size UV normalization is applied only to GeckoLib projects. Other formats retain their native UV sizing.