broken PPU imp

This commit is contained in:
2026-08-09 19:46:07 -05:00
parent 2964e6fad2
commit d758fae787
5 changed files with 245 additions and 24 deletions
+1
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@@ -3,3 +3,4 @@ roms/
AGENTS/ AGENTS/
AGENTS.md AGENTS.md
Cargo.lock Cargo.lock
renders/
+11 -8
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@@ -42,6 +42,8 @@
- MMC1 Phase 4 done (regression gate): nestest still matches 5004 lines / 0 mismatches, builds and runs clean - MMC1 Phase 4 done (regression gate): nestest still matches 5004 lines / 0 mismatches, builds and runs clean
- MMC1 Phase 5 partial (blargg harness in main.rs): cargo run = nestest mode; cargo run -- <rom> = blargg mode (cpu.reset, cycle cap, reports $6000-$6003). official_only.nes returns $6000=80 = blargg "test in progress" sentinel - the test waits for NMI (vblank) which we cannot produce without a PPU. Deferred until PPU/APU exist (blargg suite is the LAST milestone anyway) - MMC1 Phase 5 partial (blargg harness in main.rs): cargo run = nestest mode; cargo run -- <rom> = blargg mode (cpu.reset, cycle cap, reports $6000-$6003). official_only.nes returns $6000=80 = blargg "test in progress" sentinel - the test waits for NMI (vblank) which we cannot produce without a PPU. Deferred until PPU/APU exist (blargg suite is the LAST milestone anyway)
- NMI/IRQ servicing done (src/cpu.rs): set_nmi/set_irq setters, shared interrupt() helper (push PC hi/lo, push p with B CLEAR unlike BRK, set I, jump vector, 7 cycles), NMI checked before IRQ at the top of step, IRQ masked by the I flag, cycles accumulated on both interrupt paths. cpu_interrupts.nes currently reports $6000=01 - it runs but needs the APU frame-counter IRQ source ($4017) to pass, which is roadmap Phase 6; verification deferred to the last milestone - NMI/IRQ servicing done (src/cpu.rs): set_nmi/set_irq setters, shared interrupt() helper (push PC hi/lo, push p with B CLEAR unlike BRK, set I, jump vector, 7 cycles), NMI checked before IRQ at the top of step, IRQ masked by the I flag, cycles accumulated on both interrupt paths. cpu_interrupts.nes currently reports $6000=01 - it runs but needs the APU frame-counter IRQ source ($4017) to pass, which is roadmap Phase 6; verification deferred to the last milestone
- PPU 2a done (src/palette.rs + src/render.rs): 64-color 2C02 SYSTEM_PALETTE in index order, index_to_rgb with & 0x3F mask. Renderer trait (the only hardware trait) + PpmRenderer writing numbered frames to renders/ (frame_0000.ppm etc.) + pure ppm_bytes for testability. 4 unit tests pass. 2C02 chosen over composite palettes - we render raw PPU output
- PPU 2b done (src/ppu.rs struct + registers + VRAM routing + src/bus.rs open-bus): Ppu has ctrl/mask/status/oam/oamaddr, shared write_latch (W bit for $2005/$2006), vram_addr (14-bit), data_buffer ($2007 read-buffer), vram[0x1000] (4KB for FourScreen), palette[32]. read/write handle $2000-$2007 with open-bus for write-only regs ($2000/$2001/$2003/$2005/$2006), $2002 read = (status & 0xE0) | (open_bus & 0x1F) + clears vblank + resets write latch, $2004 write increments oamaddr, $2007 palette reads bypass the read-buffer. VRAM routing: $0000-$1FFF = CHR via cart, $2000-$3EFF = nametables via cart.mirroring() (H/V/OneScreenLow/High/FourScreen), $3F00-$3FFF = palette with 10/14/18/1C mirror. Bus tracks open_bus (last byte on CPU data bus, updated on every read/write) and passes it into ppu.read; PPU regs routed via disjoint-field borrows; APU/expansion stubs now return open_bus instead of 0. cartridge.rs mirroring honors the four-screen header bit
- Backup library mapper audit: mappers 0 (NROM) and 1 (MMC1) cover many games; still need mapper 2 (UNROM: Castlevania, Contra, Megaman 1), mapper 4 (MMC3: SMB2, SMB3, Lolo 2), mapper 7 (AOROM: Who Framed Roger Rabbit) - Backup library mapper audit: mappers 0 (NROM) and 1 (MMC1) cover many games; still need mapper 2 (UNROM: Castlevania, Contra, Megaman 1), mapper 4 (MMC3: SMB2, SMB3, Lolo 2), mapper 7 (AOROM: Who Framed Roger Rabbit)
- Finding: real commercial games rarely use illegal opcodes; none of the backup library needs them. Official-only CPU is sufficient for the goal of playing these games - Finding: real commercial games rarely use illegal opcodes; none of the backup library needs them. Official-only CPU is sufficient for the goal of playing these games
@@ -52,21 +54,22 @@ REWEIGHTED ROADMAP: priority is now building the rest of the NES hardware so gam
Phases in order: Phases in order:
1. NMI/IRQ servicing - DONE (see Done section). cpu_interrupts.nes verification deferred to the last milestone (needs APU frame-counter IRQ) 1. NMI/IRQ servicing - DONE (see Done section). cpu_interrupts.nes verification deferred to the last milestone (needs APU frame-counter IRQ)
2. PPU-1 rendering core (new src/ppu.rs): registers $2000-$2007 routed in bus (currently stubbed 0), VRAM (nametables, pattern tables, palettes), background rendering into 256x240 framebuffer of palette indices, $2002 status with vblank flag, mirroring from cart, vblank raises NMI. Acceptance: SMB title screen renders, verified headless by framebuffer dump. NEXT. Confirmed decisions: full dot-accurate scanline model (sprites in PPU-2 need cycle timing, MMC3 needs scanline IRQ), scroll registers $2005/$2006 correct now (v/t/x/w loopy system), Cartridge passed as a parameter to read/write/tick (no Rc/RefCell). Build steps: 2. PPU-1 rendering core - PARTIAL: 2a (palette/render) and 2b (registers/VRAM/open-bus) DONE (see Done section). Remaining: full background rendering in ONE merged step - timing + scroll + background pipeline together, no intermediate gating (we do not test until the full PPU exists). Acceptance: SMB title screen renders to PPM via main.rs run_cart. NEXT. Confirmed decisions: full dot-accurate scanline model, loopy v/t/x/w scroll system, Cartridge passed as parameter, open-bus tracking in the bus, hardware-accurate throughout (same philosophy as the CPU). Merged step:
2a. DONE - palette.rs (64-color 2C02 SYSTEM_PALETTE in index order + index_to_rgb with & 0x3F mask) and render.rs (trait Renderer with present(framebuffer, width, height) + PpmRenderer + pure ppm_bytes for testability). 4 unit tests pass (known palette values, index masking, PPM header, per-pixel RGB routing). Note: 2C02 chosen over composite palettes - we render the raw PPU output. src/ppu.rs exists as an empty placeholder 2c. Full background renderer (merged timing + scroll + pipeline):
2b. Ppu struct + registers $2000-$2007 + VRAM routing ($0000-$1FFF = cart CHR via cart.read_chr/write_chr, $2000-$2FFF = nametables in vram[0x800] with cart.mirroring(), $3F00-$3FFF = palette[32] with $3F10-$3F1F mirror) + bus wiring ($2000-$3FFF reads/writes via disjoint-field borrows). Verify with a debug harness writing $2006/$2007 and reading back. NEXT - Ppu gains: scanline (0-261), cycle (0-340), framebuffer[256*240] palette indices, nmi_pending, frame_complete, loopy registers t (temp addr) + x (fine X) + w (write latch), background pipeline state (bg_pattern_lo/hi u16 shift regs, bg_attr u16, tile_latch, attr_latch)
2c. Frame timing + vblank + NMI: 341 dots/scanline, 262 scanlines/frame, 3 PPU dots per CPU cycle. tick(cycles) advances cycles*3 dots. Scanline 241 dot 0 sets vblank flag + nmi_pending. Frame loop bridges: take_nmi() -> cpu.set_nmi(). Verify $2002 flag toggles and NMI fires - Timing: tick(cart, cycles) advances cycle by cycles*3; cycle>=341 -> scanline++; odd-frame skip on pre-render line (261 is 340 dots on odd frames); scanline 241 dot 0 sets vblank + nmi_pending; scanline 261 dot 0 clears vblank; frame_complete at 261 end. Rendering on 0-239 and 261 (pre-render fetches, no output); 240 idle
2d. Static background render at scroll 0: nametable -> attribute -> pattern -> palette into 256x240 framebuffer. May show messy SMB output before scroll lands - expected - Loopy scroll: $2005 first: t=(t&0x7FE0)|(val>>3), x=val&7, w=true; $2005 second: t=(t&0x0C1F)|((val&0xF8)<<2)|((val&7)<<12), w=false; $2006 first: t=(t&0x00FF)|((val&0x3F)<<8), w=true; $2006 second: t=(t&0x7F00)|val, v=t, w=false; $2002 read resets w
2e. Scroll registers v/t/x/w (loopy system) + the dot-by-dot background pipeline: shift registers (bg_pattern_lo/hi 16-bit, bg_attr 16-bit, tile_latch, attr_latch), 4 fetch stages per 8-dot group (nametable, attribute, pattern low, pattern high), coarse X increment every 8 dots with nametable flip, coarse Y/fine Y wrap at scanline end. The densest code in the project - Background fetch pipeline (4 fetch / 8 dot cycle): dot%8==0 nametable byte -> tile_latch, ==2 attribute -> attr_latch, ==4 pattern lo from CHR, ==6 pattern hi, ==7 reload shift regs + increment coarse X (31->0 flips nametable X bit). Each dot outputs pixel combining bg_pattern_lo/hi top bit + attr bit for 2-bit palette select -> background palette -> framebuffer. Vertical increment at scanline end (fine Y 7->0, coarse Y 29->0 flips nametable Y bit)
2f. Acceptance: SMB title screen renders recognizable, dumped to PPM - main.rs: add use crate::render::{PpmRenderer, Renderer}, define frames (e.g. 3) in run_cart, cargo run -- <rom> boots from reset and renders frames to renders/. run_cart already calls the real methods (tick/frame_done/take_nmi/framebuffer/begin_frame)
- Acceptance (single gate): cargo run -- roms/backup/SMB.nes -> renders/frame_0000.ppm recognizable SMB title screen
3. PPU-2 sprites + scrolling + $4014 OAM DMA: makes SMB actually playable 3. PPU-2 sprites + scrolling + $4014 OAM DMA: makes SMB actually playable
4. GUI (egui + winit, first external deps): display framebuffer, 60fps loop, keyboard -> controller ($4016/$4017). First "games running on screen" moment 4. GUI (egui + winit, first external deps): display framebuffer, 60fps loop, keyboard -> controller ($4016/$4017). First "games running on screen" moment
5. Mappers: 2 (UNROM), 7 (AOROM) simple; 4 (MMC3) complex - includes scanline IRQ counter required for SMB3 status bar. Verified by running the real backups 5. Mappers: 2 (UNROM), 7 (AOROM) simple; 4 (MMC3) complex - includes scanline IRQ counter required for SMB3 status bar. Verified by running the real backups
6. APU audio: 5 channels, frame counter -> IRQ, mixing. Verified with SMB 6. APU audio: 5 channels, frame counter -> IRQ, mixing. Verified with SMB
7. LAST: blargg full suite (screen output becomes observable) + illegal-opcode phase for the full 8991-line nestest pass 7. LAST: blargg full suite (screen output becomes observable) + illegal-opcode phase for the full 8991-line nestest pass
Design note for PPU: PPU takes &mut Cartridge as a parameter to read/write/tick (CHR via cart.read_chr/write_chr, mirroring via cart.mirroring). Frame loop owns bus + cpu + renderer and drives all three - loop bridges NMI via ppu.take_nmi() -> cpu.set_nmi(), so neither PPU nor bus holds a &mut Cpu. Framebuffer = palette indices (1 byte/pixel), RGB conversion happens in the Renderer (PPM now, GUI later). Design note for PPU: PPU takes &mut Cartridge as a parameter to read/write/tick (CHR via cart.read_chr/write_chr, mirroring via cart.mirroring). Frame loop owns bus + cpu + renderer and drives all three - loop bridges NMI via ppu.take_nmi() -> cpu.set_nmi(), so neither PPU nor bus holds a &mut Cpu. Framebuffer = palette indices (1 byte/pixel), RGB conversion happens in the Renderer (PPM now, GUI later). Open bus tracked in the bus (last byte on CPU data bus, updated on every read/write), passed into ppu.read; write-only PPU regs return it. Hardware accuracy throughout - no accuracy questions pending, we build it correct like the CPU.
Blargg/illegal background: ~76 illegal opcodes in the nestest log (23 undocumented NOPs, SLO/RLA/SRE/RRA, LAX/SAX, DCP/ISC, EB=SBC alias). Reference: nesdev wiki. Not needed for the backup library but wanted for the full log pass. Blargg/illegal background: ~76 illegal opcodes in the nestest log (23 undocumented NOPs, SLO/RLA/SRE/RRA, LAX/SAX, DCP/ISC, EB=SBC alias). Reference: nesdev wiki. Not needed for the backup library but wanted for the full log pass.
+16
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@@ -16,6 +16,22 @@ impl NesBus {
pub fn new(cart: Cartridge) -> Self { pub fn new(cart: Cartridge) -> Self {
Self { ram: [0; 0x800], cart, ppu: Ppu::new(), openbus: 0 } Self { ram: [0; 0x800], cart, ppu: Ppu::new(), openbus: 0 }
} }
pub fn tick_ppu(&mut self, cycles: u64) {
self.ppu.tick(&mut self.cart, cycles);
}
pub fn frame_done(&self) -> bool {
self.ppu.frame_done()
}
pub fn take_nmi(&mut self) -> bool {
self.ppu.take_nmi()
}
pub fn framebuffer(&self) -> &[u8] {
self.ppu.framebuffer()
}
pub fn begin_frame(&mut self) {
self.ppu.begin_frame();
}
} }
impl Bus for NesBus { impl Bus for NesBus {
+10 -7
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@@ -9,6 +9,8 @@ mod ppu;
use crate::bus::{Bus, NesBus}; use crate::bus::{Bus, NesBus};
use crate::cartridge::Cartridge; use crate::cartridge::Cartridge;
use crate::cpu::Cpu; use crate::cpu::Cpu;
use crate::render::{PpmRenderer, Renderer};
fn main() { fn main() {
let args: Vec<String> = std::env::args().collect(); let args: Vec<String> = std::env::args().collect();
@@ -24,17 +26,18 @@ fn run_cart(path: &str) {
let cart = Cartridge::from_file(path).unwrap(); let cart = Cartridge::from_file(path).unwrap();
let mut bus = NesBus::new(cart); let mut bus = NesBus::new(cart);
let mut cpu = Cpu::new(); let mut cpu = Cpu::new();
cpu.reset(&mut bus); // boot from $FFFC-$FFFD cpu.reset(&mut bus);
let mut renderer = PpmRenderer::new(); let mut renderer = PpmRenderer::new();
let frames: u32 = 60;
for _ in 0..frames { // a few frames to settle the title screen for _ in 0..frames {
while !bus.ppu.frame_done() { while !bus.frame_done() {
let cycles = cpu.step(&mut bus); let cycles = cpu.step(&mut bus);
bus.ppu.tick(&mut bus.cart, cycles as u64); // 3 PPU dots per CPU cycle bus.tick_ppu(cycles as u64);
} }
if bus.ppu.take_nmi() { cpu.set_nmi(); } // loop bridges NMI if bus.take_nmi() { cpu.set_nmi(); }
renderer.present(bus.ppu.framebuffer(), 256, 240); renderer.present(bus.framebuffer(), 256, 240);
bus.ppu.begin_frame(); bus.begin_frame();
} }
} }
+207 -9
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@@ -7,8 +7,22 @@ pub struct Ppu {
status: u8, // $2002 status: u8, // $2002
oamaddr: u8, // $2003 oamaddr: u8, // $2003
oam: [u8; 256], // $2004 oam: [u8; 256], // $2004
scroll_x: u8, // $2005 scanline: u32,
scroll_y: u8, cycle: u32,
framebuffer: [u8; 256 * 240],
nmi_pending: bool,
frame_complete: bool,
odd_frame: bool,
t: u16,
x: u8,
pattern_lo_latch: u8,
pattern_hi_latch: u8,
bg_pattern_lo: u16,
bg_pattern_hi: u16,
bg_attr_lo: u16,
bg_attr_hi: u16,
tile_latch: u8,
attr_latch: u8,
write_latch: bool, // shared W toggle for $2005/$2006, reset by $2002 read write_latch: bool, // shared W toggle for $2005/$2006, reset by $2002 read
vram_addr: u16, // 14-bit vram_addr: u16, // 14-bit
data_buffer: u8, // $2007 read-buffer data_buffer: u8, // $2007 read-buffer
@@ -17,10 +31,68 @@ pub struct Ppu {
} }
impl Ppu { impl Ppu {
pub fn tick(&mut self, cart: &mut Cartridge, cycles: u64) {
for _ in 0..(cycles * 3) {
self.dot(cart);
}
}
fn dot(&mut self, cart: &mut Cartridge) {
// vblank flag + NMI
if self.cycle == 0 && self.scanline == 241 {
self.status |= 0x80;
self.nmi_pending = true;
}
// clear vblank
if self.cycle == 0 && self.scanline == 261 {
self.status &= !0x80;
}
let render_bg = self.mask & 0x08 != 0;
if render_bg && self.scanline < 240 && self.cycle == 0 {
// fine-X scroll: consume the first `x` pixels of this scanline
self.bg_pattern_lo <<= self.x;
self.bg_pattern_hi <<= self.x;
self.bg_attr_lo <<= self.x;
self.bg_attr_hi <<= self.x;
}
if render_bg && self.scanline < 240 && self.cycle < 256 {
self.render_bg_pixel(cart);
}
if render_bg && (self.scanline < 240 || self.scanline == 261) {
self.bg_fetch(cart);
}
// advance timing
self.cycle += 1;
let rendering = self.mask & 0x18 != 0; // bg or sprite render enabled
let line_len = if self.scanline == 261 && self.odd_frame && rendering { 340 } else { 341 };
if self.cycle >= line_len {
self.cycle = 0;
self.scanline += 1;
if self.scanline >= 262 {
self.scanline = 0;
self.frame_complete = true;
self.odd_frame = !self.odd_frame;
}
}
}
pub fn new() -> Self { pub fn new() -> Self {
Self { Self {
ctrl: 0, mask: 0, status: 0, oamaddr: 0, ctrl: 0, mask: 0, status: 0, oamaddr: 0,
oam: [0; 256], scroll_x: 0, scroll_y: 0, oam: [0; 256],
scanline: 0, cycle: 0,
framebuffer: [0; 256 * 240],
nmi_pending: false, frame_complete: false, odd_frame: false,
t: 0, x: 0,
pattern_lo_latch: 0, pattern_hi_latch: 0,
bg_pattern_lo: 0, bg_pattern_hi: 0,
bg_attr_lo: 0, bg_attr_hi: 0,
tile_latch: 0, attr_latch: 0,
write_latch: false, vram_addr: 0, data_buffer: 0, write_latch: false, vram_addr: 0, data_buffer: 0,
vram: [0; 0x1000], palette: [0; 32], vram: [0; 0x1000], palette: [0; 32],
} }
@@ -62,16 +134,24 @@ impl Ppu {
self.oamaddr = self.oamaddr.wrapping_add(1); self.oamaddr = self.oamaddr.wrapping_add(1);
} }
0x2005 => { 0x2005 => {
if !self.write_latch { self.scroll_x = val; } else { self.scroll_y = val; } if !self.write_latch {
self.t = (self.t & 0x7FE0) | ((val >> 3) as u16); // coarse X (bits 0-4)
self.x = val & 0x07; // fine X
} else {
self.t = (self.t & 0x0C1F) // keep fine Y + nametable Y + coarse X
| (((val & 0xF8) as u16) << 2) // coarse Y -> bits 5-9
| ((val & 0x07) as u16) << 12; // fine Y -> bits 12-14
}
self.write_latch = !self.write_latch; self.write_latch = !self.write_latch;
} }
0x2006 => { 0x2006 => {
if !self.write_latch { if !self.write_latch {
self.vram_addr = (self.vram_addr & 0x00FF) | (((val & 0x3F) as u16) << 8); self.t = (self.t & 0x00FF) | (((val & 0x3F) as u16) << 8); // high 6 bits -> bits 8-13
} else { } else {
self.vram_addr = (self.vram_addr & 0x7F00) | (val as u16); self.t = (self.t & 0x7F00) | (val as u16); // low 8 bits
self.vram_addr = self.t; // v = t
} }
self.write_latch = !self.write_latch; self.write_latch = !self.write_latch;
} }
0x2007 => { 0x2007 => {
self.vram_write(cart, self.vram_addr, val); self.vram_write(cart, self.vram_addr, val);
@@ -113,8 +193,8 @@ impl Ppu {
fn nametable_offset(&self, cart: &Cartridge, addr: u16) -> usize { fn nametable_offset(&self, cart: &Cartridge, addr: u16) -> usize {
let a = addr & 0x2FFF; // fold the $3000-$3EFF mirror into $2000-$2FFF let a = addr & 0x2FFF; // fold the $3000-$3EFF mirror into $2000-$2FFF
let table = match cart.mirroring() { let table = match cart.mirroring() {
Mirroring::Horizontal => (a >> 10) & 1, Mirroring::Horizontal => (a >> 11) & 1,
Mirroring::Vertical => (a >> 11) & 1, Mirroring::Vertical => (a >> 10) & 1,
Mirroring::OneScreenLow => 0, Mirroring::OneScreenLow => 0,
Mirroring::OneScreenHigh => 1, Mirroring::OneScreenHigh => 1,
Mirroring::FourScreen => (a >> 10) & 3, Mirroring::FourScreen => (a >> 10) & 3,
@@ -129,6 +209,124 @@ impl Ppu {
fn palette_read(&self, addr: u16) -> u8 { fn palette_read(&self, addr: u16) -> u8 {
self.palette[palette_index(addr)] self.palette[palette_index(addr)]
} }
fn bg_fetch(&mut self, cart: &mut Cartridge) {
// shift registers move left every dot
self.bg_pattern_lo <<= 1;
self.bg_pattern_hi <<= 1;
self.bg_attr_lo <<= 1;
self.bg_attr_hi <<= 1;
if self.cycle == 255 && self.scanline < 240 {
self.copy_horizontal(); // dot 255: reload coarse X from t
}
if self.cycle == 256 && (self.scanline < 240 || self.scanline == 261) {
self.increment_vertical(); // dot 256: advance to next scanline's tiles
}
if self.cycle == 280 && self.scanline == 261 {
self.copy_vertical(); // dot 280 (pre-render): reload vertical bits from t
}
match self.cycle % 8 {
0 => self.tile_latch = self.nametable_read(cart, 0x2000 | (self.vram_addr & 0x0FFF)),
2 => {
// attribute byte address (coarseY>>2, coarseX>>2, nametable select)
let addr = 0x23C0
| (self.vram_addr & 0x0C00)
| ((self.vram_addr >> 4) & 0x38)
| (self.vram_addr & 0x07);
let byte = self.nametable_read(cart, addr);
// select the 2 bits for this tile's 2x2 block
let shift = ((self.vram_addr & 0x20) >> 3) | ((self.vram_addr & 0x01) << 1);
self.attr_latch = (byte >> shift) & 0x03;
}
4 => {
let base = ((self.ctrl & 0x10) as u16) << 8; // BG pattern table select
let fine_y = (self.vram_addr >> 12) & 0x07;
self.pattern_lo_latch = cart.read_chr(base | ((self.tile_latch as u16) << 4) | fine_y);
}
6 => {
let base = ((self.ctrl & 0x10) as u16) << 8;
let fine_y = (self.vram_addr >> 12) & 0x07;
self.pattern_hi_latch = cart.read_chr(base | ((self.tile_latch as u16) << 4) | fine_y + 8);
}
7 => {
// reload shift registers with the fetched tile
self.bg_pattern_lo = (self.bg_pattern_lo & 0xFF00) | self.pattern_lo_latch as u16;
self.bg_pattern_hi = (self.bg_pattern_hi & 0xFF00) | self.pattern_hi_latch as u16;
// 0xFF/0x00 per attribute bit -> constant top bit during the tile's 8 pixels
self.bg_attr_lo = (self.bg_attr_lo & 0xFF00) | if self.attr_latch & 0x01 != 0 { 0xFF } else { 0x00 };
self.bg_attr_hi = (self.bg_attr_hi & 0xFF00) | if self.attr_latch & 0x02 != 0 { 0xFF } else { 0x00 };
self.increment_coarse_x();
}
_ => {}
}
}
fn increment_coarse_x(&mut self) {
if self.vram_addr & 0x001F == 0x001F { // coarse X wraps 31 -> 0
self.vram_addr &= !0x001F;
self.vram_addr ^= 0x0400; // flip nametable X bit
} else {
self.vram_addr += 1;
}
}
fn increment_vertical(&mut self) {
if self.vram_addr & 0x7000 != 0x7000 {
self.vram_addr += 0x1000; // fine Y++
} else {
self.vram_addr &= !0x7000; // fine Y = 0
let mut y = (self.vram_addr >> 5) & 0x1F; // coarse Y
if y == 29 {
y = 0;
self.vram_addr ^= 0x0800; // flip nametable Y
} else if y == 31 {
y = 0;
} else {
y += 1;
}
self.vram_addr = (self.vram_addr & !0x03E0) | (y << 5);
}
}
fn copy_horizontal(&mut self) { // t's coarse X + nametable X -> v
self.vram_addr = (self.vram_addr & !0x041F) | (self.t & 0x041F);
}
fn copy_vertical(&mut self) { // t's fine Y + coarse Y + nametable Y -> v
self.vram_addr = (self.vram_addr & !0x7BE0) | (self.t & 0x7BE0);
}
fn render_bg_pixel(&mut self, _cart: &mut Cartridge) {
// fine-X offset: the first `x` dots render from the pre-fetched tile
let pattern_lo_bit = (self.bg_pattern_lo >> 15) & 1;
let pattern_hi_bit = (self.bg_pattern_hi >> 15) & 1;
let attr_lo_bit = (self.bg_attr_lo >> 15) & 1;
let attr_hi_bit = (self.bg_attr_hi >> 15) & 1;
let pixel = (pattern_hi_bit << 1) | pattern_lo_bit;
let palette_bits = (attr_hi_bit << 1) | attr_lo_bit;
let color = if pixel == 0 {
self.palette[0] // "universal background" transparent color
} else {
self.palette[(palette_bits * 4 + pixel) as usize] // background palette
};
let idx = (self.scanline as usize) * 256 + (self.cycle as usize);
self.framebuffer[idx] = color;
}
pub fn frame_done(&self) -> bool { self.frame_complete }
pub fn take_nmi(&mut self) -> bool { let n = self.nmi_pending; self.nmi_pending = false; n }
pub fn framebuffer(&self) -> &[u8] { &self.framebuffer }
pub fn begin_frame(&mut self) { self.frame_complete = false; self.scanline = 0; self.cycle = 0; }
} }
fn palette_index(addr: u16) -> usize { fn palette_index(addr: u16) -> usize {