broken GUI impl + Broken PPU scrolling

This commit is contained in:
2026-08-10 22:02:37 -05:00
parent 6db56e8142
commit 2c0aa5f18f
4 changed files with 136 additions and 9 deletions
+1
View File
@@ -38,6 +38,7 @@ impl NesBus {
self.ppu.begin_frame();
}
pub fn controller_mut(&mut self) -> &mut Controller { &mut self.controller }
pub fn ppu(&self) -> &Ppu { &self.ppu }
pub fn ram(&self) -> &[u8; 0x800] { &self.ram }
}
+6
View File
@@ -28,6 +28,7 @@ pub fn key_to_button(key: Key) -> u8 {
pub trait InputSource {
fn buttons(&mut self) -> u8;
fn set_buttons(&mut self, _buttons: u8) {}
}
pub struct MaskInput {
@@ -42,6 +43,7 @@ impl MaskInput {
impl InputSource for MaskInput {
fn buttons(&mut self) -> u8 { self.state }
fn set_buttons(&mut self, buttons: u8) { self.state = buttons; }
}
// The fixed hardware protocol - ONE implementation, any InputSource behind it.
@@ -56,6 +58,10 @@ impl Controller {
Self { source, strobe: false, shift: 0 }
}
pub fn set_buttons(&mut self, buttons: u8) {
self.source.set_buttons(buttons);
}
// $4016/$4017 write: strobe pulse. On the falling edge, latch the buttons.
pub fn write_strobe(&mut self, value: u8) {
let strobe = value & 1 == 1;
+60 -7
View File
@@ -12,6 +12,8 @@ use crate::bus::{Bus, NesBus};
use crate::cartridge::Cartridge;
use crate::cpu::Cpu;
use crate::render::{PpmRenderer, Renderer};
use eframe::egui;
use crate::render::WindowRenderer;
fn main() {
@@ -20,8 +22,9 @@ fn main() {
1 => run_nestest(),
3 if args[1] == "blargg" => run_blargg(&args[2]),
3 if args[1] == "dbg" => run_dbg(&args[2]),
3 if args[1] == "gui" => run_gui(&args[2]),
2 => run_cart(&args[1]),
_ => eprintln!("usage: rnes [<rom> | blargg <rom>]"),
_ => eprintln!("usage: rnes [<rom> | blargg <rom> | dbg <rom> | gui <rom>]"),
}
}
@@ -34,13 +37,8 @@ fn run_cart(path: &str) {
let frames: u32 = 180;
for _ in 0..frames {
while !bus.frame_done() {
let cycles = cpu.step(&mut bus);
bus.tick_ppu(cycles as u64);
if bus.take_nmi() { cpu.set_nmi(); } // NMI fires when vblank hits, mid-frame
}
run_one_frame(&mut bus, &mut cpu);
renderer.present(bus.framebuffer(), 256, 240);
bus.begin_frame();
}
}
@@ -94,4 +92,59 @@ fn run_dbg(path: &str) {
bus.begin_frame();
}
println!("wrote debug_out/ + renders/, {frames} frames");
}
fn run_one_frame(bus: &mut NesBus, cpu: &mut Cpu) {
while !bus.frame_done() {
let cycles = cpu.step(bus);
bus.tick_ppu(cycles as u64);
if bus.take_nmi() { cpu.set_nmi(); }
}
bus.begin_frame();
}
struct GuiApp {
bus: NesBus,
cpu: Cpu,
renderer: WindowRenderer,
}
impl GuiApp {
fn new(cc: &eframe::CreationContext<'_>, cart: Cartridge) -> Self {
let mut bus = NesBus::new(cart);
let mut cpu = Cpu::new();
cpu.reset(&mut bus);
let renderer = WindowRenderer::new(cc, 256, 240);
Self { bus, cpu, renderer }
}
}
impl eframe::App for GuiApp {
// Non-UI work: emulation runs here, before painting.
fn logic(&mut self, ctx: &egui::Context, _frame: &mut eframe::Frame) {
self.renderer.poll_input(self.bus.controller_mut()); // keyboard -> $4016/$4017
run_one_frame(&mut self.bus, &mut self.cpu); // one emulated frame
self.renderer.present(self.bus.framebuffer(), 256, 240);
ctx.request_repaint(); // keep it running at 60fps
}
// Painting: draw the framebuffer texture.
fn ui(&mut self, ui: &mut egui::Ui, _frame: &mut eframe::Frame) {
self.renderer.draw(ui);
}
}
fn run_gui(path: &str) {
let cart = Cartridge::from_file(path).unwrap();
let options = eframe::NativeOptions {
viewport: egui::ViewportBuilder::default()
.with_inner_size([1024.0, 960.0])
.with_title("rnes"),
..Default::default()
};
eframe::run_native(
"rnes",
options,
Box::new(move |cc| Ok(Box::new(GuiApp::new(cc, cart)))),
).expect("failed to run GUI");
}
+69 -2
View File
@@ -1,15 +1,17 @@
use eframe::egui;
use crate::input::{key_to_button, Controller, Key};
use crate::palette::index_to_rgb;
pub trait Renderer {
fn present(&mut self, framebuffer: &[u8], width: u16, height: u16);
fn should_close(&self) -> bool { false } // headless never closes
fn poll_input(&mut self, _controller: &mut Controller) {} // headless: no input
}
pub struct PpmRenderer {
frame: u32,
}
impl PpmRenderer {
pub fn new() -> Self {
Self { frame: 0 }
@@ -26,6 +28,71 @@ impl Renderer for PpmRenderer {
}
}
// The GUI renderer: egui window, texture upload, keyboard -> controller.
pub struct WindowRenderer {
ctx: egui::Context,
texture: Option<egui::TextureHandle>,
rgb: Vec<u8>, // reusable RGB buffer (palette indices -> RGB)
width: usize,
height: usize,
}
impl WindowRenderer {
pub fn new(cc: &eframe::CreationContext<'_>, width: u16, height: u16) -> Self {
Self {
ctx: cc.egui_ctx.clone(),
texture: None,
rgb: vec![0; width as usize * height as usize * 3],
width: width as usize,
height: height as usize,
}
}
// Called from eframe::App::ui: draws the texture filling the window.
pub fn draw(&mut self, ui: &mut egui::Ui) {
if let Some(tex) = &self.texture {
let avail = ui.available_size();
ui.add(egui::Image::new(tex).fit_to_exact_size(avail));
}
}
}
impl Renderer for WindowRenderer {
fn present(&mut self, framebuffer: &[u8], width: u16, height: u16) {
// palette indices -> RGB
for (i, &idx) in framebuffer.iter().enumerate() {
let (r, g, b) = index_to_rgb(idx);
self.rgb[i * 3] = r;
self.rgb[i * 3 + 1] = g;
self.rgb[i * 3 + 2] = b;
}
let image = egui::ColorImage::from_rgb([self.width, self.height], &self.rgb);
match &mut self.texture {
Some(t) => t.set(image, egui::TextureOptions::NEAREST),
None => {
let t = self.ctx.load_texture("nes-screen", image, egui::TextureOptions::NEAREST);
self.texture = Some(t);
}
}
}
fn poll_input(&mut self, controller: &mut Controller) {
let buttons = self.ctx.input(|i| {
let mut b = 0u8;
if i.key_down(egui::Key::Z) { b |= key_to_button(Key::A); }
if i.key_down(egui::Key::X) { b |= key_to_button(Key::B); }
if i.modifiers.shift { b |= key_to_button(Key::Select); }
if i.key_down(egui::Key::Enter) { b |= key_to_button(Key::Start); }
if i.key_down(egui::Key::ArrowUp) { b |= key_to_button(Key::Up); }
if i.key_down(egui::Key::ArrowDown) { b |= key_to_button(Key::Down); }
if i.key_down(egui::Key::ArrowLeft) { b |= key_to_button(Key::Left); }
if i.key_down(egui::Key::ArrowRight) { b |= key_to_button(Key::Right); }
b
});
controller.set_buttons(buttons);
}
}
pub fn ppm_bytes(framebuffer: &[u8], width: u16, height: u16) -> Vec<u8> {
let mut out = format!("P6\n{width} {height}\n255\n").into_bytes();
for &idx in framebuffer {