# Site Guide A quick guide for creators keeping their packs and models compatible with the site. ## 1. Pick the right category Every project belongs to one of: **NoN Pack**, **Model**, **Skin**, **Mod**, **Modpack**, or **Guide**. The site auto-detects compatibility from what you upload, so choosing the right category is the most important step. ## 2. NoN Packs - Include a `pack.mcmeta` with an `animationframework` block: ```json { "pack": { "pack_format": 64, "description": "..." }, "animationframework": { "id": "yournamespace:yourpack" } } ``` - Pack content goes under `assets//` and `data//afw_animdefs/`, using the `afw_*` model keys. - The `id` is what the in-game auto-updater queries (`/api/packs///latest`), so make it stable. ## 3. Models - Build in **Blockbench** with **GeckoLib 5+**. - Upload `.bbmodel`, `.geo.json`, or `.jem` — these render in the viewer. - `.gltf` / `.glb` are recognized but **cannot be previewed** (the import is desktop-only). - Species auto-tagging only recognizes vanilla mobs. ## 4. Plugins If a Model upload contains a `plugins/` folder with `.js` plugin files, the Models tab gains a **Plugins** tab that can **hotload** them. A `plugins/autoload.txt` lists the plugins loaded automatically. ## 5. Skins - Use **64×32, 64×64, or 128×128** PNGs. - Pick **Steve (wide)** or **Alex (slim)** when rendering. ## 6. Mods - Upload the `.jar` file(s), or a zip with the jars at its **root** — subfolders are ignored. - Loader (`fabric`, `quilt`, `neoforge`, `forge`) and the Minecraft version are auto-detected from the mod metadata. ## 7. Modpacks - Upload a `.zip` (CurseForge/Modrinth folder or instance export) or a `.mrpack`. - Loader and Minecraft version are inferred from the embedded mods. ## 8. Guides - Upload `.md` files, or a zip containing `.md` files plus their images. - Image and file links are **auto-rewritten** to the served files, so relative paths just work. - **Tip:** the site's textareas are plain inputs — write your guide in a Markdown editor (e.g. any Markdown editor with live preview, or GitHub's editor) and copy all the text with syntax onto the site. ## 9. Tags - Tags use e621 style: `category:tag` (e.g. `loader:fabric`, `species:dragon`). - The site auto-tags loader, version, format, and species — you can add manual tags too. ## 10. Upload flow My Projects → **New Project** (the draft autosaves as you type) → add the version file(s), a thumbnail, and gallery media. Each file is classified by its extension. ## 11. Compatibility checklist - Zip multi-file uploads before uploading. - Include the Minecraft version in mod metadata. - Use clear, stable filenames and pack ids.