most entitys working backup
This commit is contained in:
@@ -185,7 +185,9 @@
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var bone = bones[name];
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if (!bone) return;
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var pivot = bone.pivot || [0, 0, 0];
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var rot = (bone.rotation || [0, 0, 0]).map(function (d) { return d * DEG; });
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// Bedrock/GeckoLib rotations are opposite the Three.js default
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// direction, so negate the Euler angles (identity models unaffected).
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var rot = (bone.rotation || [0, 0, 0]).map(function (d) { return -d * DEG; });
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var local = multiply(
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translation(pivot[0], pivot[1], pivot[2]),
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multiply(
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@@ -199,7 +201,7 @@
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(bone.cubes || []).forEach(function (c) {
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var origin = c.origin || [0, 0, 0];
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var size = c.size || [1, 1, 1];
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var cRot = (c.rotation || [0, 0, 0]).map(function (d) { return d * DEG; });
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var cRot = (c.rotation || [0, 0, 0]).map(function (d) { return -d * DEG; });
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var cubeWorld = multiply(
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world,
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multiply(
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+172
@@ -0,0 +1,172 @@
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{
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"afw_bone_textures": {
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"cylinder": "needsofnature:textures/entity/wolf/wolf_features.png",
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"bulb": "needsofnature:textures/entity/wolf/wolf_features.png"
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},
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"format_version": "1.12.0",
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"minecraft:geometry": [
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{
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"description": {
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"identifier": "geometry.unknown",
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"texture_width": 64,
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"texture_height": 32,
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"visible_bounds_width": 3,
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"visible_bounds_height": 2.5,
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"visible_bounds_offset": [0, 0.75, 0]
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},
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"bones": [
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{
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"name": "root",
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"pivot": [0, 0, 0]
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},
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{
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"name": "wolf",
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"parent": "root",
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"pivot": [-1, 10.5, -7]
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},
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{
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"name": "frontbody",
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"parent": "wolf",
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"pivot": [-1, 10.5, -7]
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},
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{
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"name": "head",
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"parent": "frontbody",
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"pivot": [-1, 10.5, -7],
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"cubes": [
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{"origin": [-4, 7.5, -9], "size": [6, 6, 4], "uv": [0, 0]},
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{"origin": [-4, 13.5, -7], "size": [2, 2, 1], "uv": [16, 14]},
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{"origin": [0, 13.5, -7], "size": [2, 2, 1], "uv": [16, 14]},
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{"origin": [-2.5, 7.51563, -12], "size": [3, 3, 4], "uv": [0, 10]}
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]
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},
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{
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"name": "mane",
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"parent": "frontbody",
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"pivot": [-1, 10, 2],
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"rotation": [90, 0, 0],
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"cubes": [
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{"origin": [-5, 12, -1], "size": [8, 6, 7], "uv": [21, 0]}
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]
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},
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{
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"name": "leg3",
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"parent": "frontbody",
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"pivot": [-2.5, 8, -4],
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"cubes": [
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{"origin": [-3.5, 0, -5], "size": [2, 8, 2], "uv": [0, 18]}
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]
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},
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{
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"name": "leg4",
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"parent": "frontbody",
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"pivot": [0.5, 8, -4],
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"cubes": [
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{"origin": [-0.5, 0, -5], "size": [2, 8, 2], "uv": [0, 18]}
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]
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},
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{
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"name": "body",
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"parent": "frontbody",
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"pivot": [0, 10, 2],
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"rotation": [90, 0, 0],
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"cubes": [
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{"origin": [-4, 3, -1], "size": [6, 9, 6], "uv": [18, 14]}
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]
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},
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{
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"name": "d",
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"parent": "body",
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"pivot": [-1, 5, -0.2],
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"rotation": [30.36119, -40.78947, -20.94102],
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"cubes": [
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{"origin": [-2, 4, -1.2], "size": [2, 3, 2], "uv": [20, 22]}
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]
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},
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{
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"name": "cylinder",
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"parent": "d",
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"pivot": [-1.48996, 6.28701, -0.48996],
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"cubes": [
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{
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"origin": [-1.98996, 6.28701, -1.18996],
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"size": [1, 5, 1],
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"inflate": -0.1,
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"uv": {
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"north": {"uv": [52, 9], "uv_size": [3, 15]},
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"east": {"uv": [49, 9], "uv_size": [3, 15]},
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"south": {"uv": [58, 9], "uv_size": [3, 15]},
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"west": {"uv": [55, 9], "uv_size": [3, 15]},
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"up": {"uv": [52, 6], "uv_size": [3, 3]},
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"down": {"uv": [55, 9], "uv_size": [3, -3]}
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}
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},
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{
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"origin": [-2.08996, 10.68701, -1.28996],
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"size": [1, 1, 1],
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"inflate": -0.3,
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"uv": {
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"north": {"uv": [54, 4], "uv_size": [2, 2]},
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"east": {"uv": [52, 4], "uv_size": [2, 2]},
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"south": {"uv": [58, 4], "uv_size": [2, 2]},
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"west": {"uv": [56, 4], "uv_size": [2, 2]},
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"up": {"uv": [54, 2], "uv_size": [2, 2]},
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"down": {"uv": [56, 4], "uv_size": [2, -2]}
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}
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}
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]
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},
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{
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"name": "bulb",
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"parent": "cylinder",
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"pivot": [-1.51197, 8.36355, -0.68726],
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"rotation": [0, -47.5, 0],
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"cubes": [
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{
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"origin": [-2.26197, 7.86355, -1.73726],
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"size": [1.25, 1, 2.1],
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"uv": {
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"north": {"uv": [52, 28], "uv_size": [3, 2]},
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"east": {"uv": [48, 28], "uv_size": [4, 2]},
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"south": {"uv": [59, 28], "uv_size": [3, 2]},
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"west": {"uv": [55, 28], "uv_size": [4, 2]},
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"up": {"uv": [52, 24], "uv_size": [3, 4]},
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"down": {"uv": [55, 28], "uv_size": [3, -4]}
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}
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}
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]
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},
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{
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"name": "backbody",
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"parent": "wolf",
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"pivot": [0, 10, 2]
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},
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{
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"name": "leg1",
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"parent": "backbody",
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"pivot": [-2.5, 8, 7],
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"cubes": [
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{"origin": [-3.5, 0, 6], "size": [2, 8, 2], "uv": [0, 18]}
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]
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},
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{
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"name": "leg2",
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"parent": "backbody",
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"pivot": [0.5, 8, 7],
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"cubes": [
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{"origin": [-0.5, 0, 6], "size": [2, 8, 2], "uv": [0, 18]}
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]
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},
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{
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"name": "tail",
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"parent": "backbody",
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"pivot": [-1, 12, 8],
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"rotation": [55, 0, 0],
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"cubes": [
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{"origin": [-2, 4, 7], "size": [2, 8, 2], "uv": [9, 18]}
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]
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}
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]
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}
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]
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}
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@@ -83,7 +83,8 @@ assert(allInRange, 'all UVs within [0,1]');
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// Unmapped bones default to the pack's main texture.
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assert(headCube.texture === 'needsofnature:textures/entity/zombie/zombie.png', 'head uses default texture');
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// ---------- 2. Synthetic rotated bone: Rz(90°) around pivot (0,10,0) ----------
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// ---------- 2. Synthetic rotated bone: Rz(-90°) around pivot (0,10,0) ----------
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// Rotations are negated to match the Bedrock/GeckoLib direction.
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const rotated = {
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'minecraft:geometry': [{
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description: { identifier: 'geometry.t', texture_width: 64, texture_height: 64 },
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@@ -95,10 +96,10 @@ const rotated = {
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};
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const rotBuilt = GeoBuilder.build(rotated);
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assert(rotBuilt.cubes.length === 1, 'rotated model has one cube');
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// cube center = origin + size/2 = (1,11,1); Rz90 around pivot (0,10,0):
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// rel (1,1,1) -> (-1,1,1) -> +pivot = (-1,11,1)
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// cube center = origin + size/2 = (1,11,1); Rz(-90) around pivot (0,10,0):
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// rel (1,1,1) -> (1,-1,1) -> +pivot = (1,9,1)
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const rotCenter = worldCenter(rotBuilt.cubes[0].matrix);
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assertVec(rotCenter, [-1, 11, 1], 'rotated cube center around pivot (expect (-1,11,1))');
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assertVec(rotCenter, [1, 9, 1], 'rotated cube center around pivot (expect (1,9,1))');
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// ---------- 3. Nested pivot with rotation ----------
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const nested = {
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@@ -115,6 +116,38 @@ const nested = {
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const nestedBuilt = GeoBuilder.build(nested);
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assertVec(worldCenter(nestedBuilt.cubes[0].matrix), [0, 28, 0], 'nested pivot head center (expect (0,28,0))');
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// ---------- 4. Real wolf model: rotated bones must produce a quadruped layout ----------
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const wolf = require(path.join(__dirname, 'fixtures', 'wolf.geo.json'));
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const wolfBuilt = GeoBuilder.build(wolf);
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const wolfCenters = wolfBuilt.cubes.map(c => ({ c, center: worldCenter(c.matrix) }));
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const wBody = wolfCenters.find(({ c }) => c.size[0] === 8 && c.size[1] === 6 && c.size[2] === 7);
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assert(!!wBody, 'wolf body cube found');
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if (wBody) {
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// Body high (y~10.5) and in the front half (z<2). Under the old rotation
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// sign the body landed at the back (z=7) — this catches the regression.
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assertVec(wBody.center, [-1, 10.5, -3], 'wolf body center (expect (-1,10.5,-3))');
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}
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const wHead = wolfCenters.find(({ c }) => c.size[0] === 6 && c.size[1] === 6 && c.size[2] === 4);
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assert(!!wHead, 'wolf head cube found');
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if (wHead) {
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assertVec(wHead.center, [-1, 10.5, -7], 'wolf head center (expect (-1,10.5,-7))');
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}
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// 4 legs (size 2x8x2 cubes whose y is near the ground).
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const wLegs = wolfCenters.filter(({ c, center }) => c.size[0] === 2 && c.size[1] === 8 && c.size[2] === 2 && center[1] < 6);
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assert(wLegs.length === 4, `wolf has 4 legs near the ground (got ${wLegs.length})`);
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wLegs.forEach(({ center }) => assert(approx(center[1], 4.0, 0.2), `leg at ground level y=${center[1].toFixed(1)}`));
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// Tail: the cube with the largest |z|, behind the body.
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let wTail = wolfCenters[0];
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for (const w of wolfCenters) {
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if (Math.abs(w.center[2]) > Math.abs(wTail.center[2])) wTail = w;
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}
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assert(wTail.center[2] > 8, `wolf tail behind body (z=${wTail.center[2].toFixed(1)})`);
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assert(wBody && wTail.center[2] > wBody.center[2], 'tail z > body z');
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// ---------- summary ----------
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if (failures === 0) {
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console.log(`geo_builder tests OK (${checks} checks)`);
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