working Player-like geometry renderer

This commit is contained in:
JakeBreath
2026-08-04 13:04:01 -05:00
parent a45b686f6c
commit 10e4dffe1e
5 changed files with 514 additions and 107 deletions
+243
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@@ -0,0 +1,243 @@
// Pure geometry math for GeckoLib/Blockbench geo.json models.
// No Three.js dependency — shared by model_viewer.js (browser) and unit tests (Node).
//
// Transforms follow the GeckoLib convention: each bone contributes
// local = T(pivot) · R(bone.rotation) · T(pivot)
// and cubes are authored in model space (origin at feet, Y up).
// `build()` flattens the bone tree into world-space cubes, avoiding the
// nested-pivot double-counting that broke naive group-based renderers.
(function (global, factory) {
if (typeof module !== 'undefined' && module.exports) {
module.exports = factory();
} else {
global.GeoBuilder = factory();
}
})(typeof self !== 'undefined' ? self : this, function () {
'use strict';
var DEG = Math.PI / 180;
// ---------- minimal 4x4 matrix helpers (column-major, Three.js order) ----------
function identity() {
return [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
}
function multiply(a, b) {
var out = new Array(16);
for (var c = 0; c < 4; c++) {
for (var r = 0; r < 4; r++) {
out[c * 4 + r] =
a[0 * 4 + r] * b[c * 4 + 0] +
a[1 * 4 + r] * b[c * 4 + 1] +
a[2 * 4 + r] * b[c * 4 + 2] +
a[3 * 4 + r] * b[c * 4 + 3];
}
}
return out;
}
function translation(x, y, z) {
return [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, x, y, z, 1];
}
function rotationXYZ(rx, ry, rz) {
var cx = Math.cos(rx), sx = Math.sin(rx);
var cy = Math.cos(ry), sy = Math.sin(ry);
var cz = Math.cos(rz), sz = Math.sin(rz);
// R = Rz * Ry * Rx (matches Three.js Euler 'XYZ' default order)
var r = identity();
r[0] = cy * cz;
r[1] = cy * sz;
r[2] = -sy;
r[4] = sx * sy * cz - cx * sz;
r[5] = sx * sy * sz + cx * cz;
r[6] = sx * cy;
r[8] = cx * sy * cz + sx * sz;
r[9] = cx * sy * sz - sx * cz;
r[10] = cx * cy;
return r;
}
function transformPoint(m, p) {
var x = p[0], y = p[1], z = p[2];
var w = m[3] * x + m[7] * y + m[11] * z + m[15];
return [
(m[0] * x + m[4] * y + m[8] * z + m[12]) / w,
(m[1] * x + m[5] * y + m[9] * z + m[13]) / w,
(m[2] * x + m[6] * y + m[10] * z + m[14]) / w,
];
}
// ---------- box UV ----------
// Minecraft "box UV" face rects (u, v, w, h) in texture pixels.
function boxUVRects(uv, size) {
var u = uv[0], v = uv[1];
var x = size[0], y = size[1], z = size[2];
return {
top: [u + z, v, x, z],
bottom: [u + z + x, v, x, z],
north: [u + z, v + z, x, y],
south: [u + z + x, v + z, x, y],
east: [u, v + z, z, y],
west: [u + z + x + z, v + z, z, y],
};
}
// Build one cube as a BufferGeometry-compatible mesh:
// 24 positions (6 faces x 4 corners), 24 UVs, 36 indices, outward winding.
function cubeGeometry(size, uv, tw, th) {
var hx = size[0] / 2, hy = size[1] / 2, hz = size[2] / 2;
var rects = boxUVRects(uv, size);
var order = ['east', 'west', 'top', 'bottom', 'south', 'north'];
var outward = {
east: [1, 0, 0], west: [-1, 0, 0],
top: [0, 1, 0], bottom: [0, -1, 0],
south: [0, 0, 1], north: [0, 0, -1],
};
var positions = [];
var uvs = [];
var indices = [];
var v = 0;
function pushFace(face, corners) {
var a = corners[0], b = corners[1], c = corners[2];
var abx = b[0] - a[0], aby = b[1] - a[1], abz = b[2] - a[2];
var acx = c[0] - a[0], acy = c[1] - a[1], acz = c[2] - a[2];
var nx = aby * acz - abz * acy;
var ny = abz * acx - abx * acz;
var nz = abx * acy - aby * acx;
var out = outward[face];
if (nx * out[0] + ny * out[1] + nz * out[2] < 0) {
var tmp = corners[1];
corners[1] = corners[2];
corners[2] = tmp;
}
for (var i = 0; i < 4; i++) {
var cor = corners[i];
positions.push(cor[0], cor[1], cor[2]);
uvs.push(cor[3], cor[4]);
}
indices.push(v, v + 1, v + 2, v, v + 2, v + 3);
v += 4;
}
for (var i = 0; i < order.length; i++) {
var face = order[i];
var rect = rects[face];
var u0 = rect[0] / tw, u1 = (rect[0] + rect[2]) / tw;
var vTop = 1 - (rect[1] + rect[3]) / th;
var vBot = 1 - rect[1] / th;
var cs;
if (face === 'east') {
cs = [
[hx, hy, -hz, u1, vTop], [hx, hy, hz, u0, vTop],
[hx, -hy, hz, u0, vBot], [hx, -hy, -hz, u1, vBot],
];
} else if (face === 'west') {
cs = [
[-hx, hy, hz, u1, vTop], [-hx, hy, -hz, u0, vTop],
[-hx, -hy, -hz, u0, vBot], [-hx, -hy, hz, u1, vBot],
];
} else if (face === 'top') {
cs = [
[-hx, hy, hz, u0, vTop], [hx, hy, hz, u1, vTop],
[hx, hy, -hz, u1, vBot], [-hx, hy, -hz, u0, vBot],
];
} else if (face === 'bottom') {
cs = [
[-hx, -hy, -hz, u0, vTop], [hx, -hy, -hz, u1, vTop],
[hx, -hy, hz, u1, vBot], [-hx, -hy, hz, u0, vBot],
];
} else if (face === 'south') {
cs = [
[hx, hy, hz, u0, vTop], [-hx, hy, hz, u1, vTop],
[-hx, -hy, hz, u1, vBot], [hx, -hy, hz, u0, vBot],
];
} else { // north
cs = [
[-hx, hy, -hz, u0, vTop], [hx, hy, -hz, u1, vTop],
[hx, -hy, -hz, u1, vBot], [-hx, -hy, -hz, u0, vBot],
];
}
pushFace(face, cs);
}
return { positions: positions, uvs: uvs, indices: indices };
}
// ---------- model build ----------
// Returns { cubes: [{matrix, size, uv, texture}], texture_width, texture_height }
function build(geo) {
var geometry = ((geo['minecraft:geometry'] || [])[0]) || null;
if (!geometry) return { cubes: [], texture_width: 64, texture_height: 64 };
var tw = (geometry.description && geometry.description.texture_width) || 64;
var th = (geometry.description && geometry.description.texture_height) || 64;
var textures = geo['afw_bone_textures'] || {};
var defaultTex = null;
for (var k in textures) { defaultTex = textures[k]; break; }
var bones = {};
(geometry.bones || []).forEach(function (b) { bones[b.name] = b; });
var cubes = [];
function walk(name, parentMatrix) {
var bone = bones[name];
if (!bone) return;
var pivot = bone.pivot || [0, 0, 0];
var rot = (bone.rotation || [0, 0, 0]).map(function (d) { return d * DEG; });
var local = multiply(
translation(pivot[0], pivot[1], pivot[2]),
multiply(
rotationXYZ(rot[0], rot[1], rot[2]),
translation(-pivot[0], -pivot[1], -pivot[2])
)
);
var world = multiply(parentMatrix, local);
var tex = textures[name] || defaultTex;
(bone.cubes || []).forEach(function (c) {
var origin = c.origin || [0, 0, 0];
var size = c.size || [1, 1, 1];
var cRot = (c.rotation || [0, 0, 0]).map(function (d) { return d * DEG; });
var cubeWorld = multiply(
world,
multiply(
translation(origin[0], origin[1], origin[2]),
multiply(
rotationXYZ(cRot[0], cRot[1], cRot[2]),
translation(size[0] / 2, size[1] / 2, size[2] / 2)
)
)
);
cubes.push({
matrix: cubeWorld,
size: size,
uv: c.uv || [0, 0],
texture: tex,
});
});
for (var child in bones) {
if (bones[child].parent === name) walk(child, world);
}
}
for (var root in bones) {
if (!bones[root].parent) walk(root, identity());
}
return { cubes: cubes, texture_width: tw, texture_height: th };
}
return {
build: build,
cubeGeometry: cubeGeometry,
boxUVRects: boxUVRects,
transformPoint: transformPoint,
identity: identity,
translation: translation,
rotationXYZ: rotationXYZ,
multiply: multiply,
};
});
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@@ -1,126 +1,55 @@
// Minimal GeckoLib/Blockbench geo.json viewer (Three.js) for the Models tab. // GeoJSON model viewer for the Models/Textures tab. Uses the shared GeoBuilder
// Renders cubes with the standard "box UV" layout and the NoN `afw_bone_textures` // geometry math (bone transforms + box-UV) and renders world-space cubes with
// map (bone → texture), textures served through the gated pack_asset endpoint. // Three.js. Textures are served through the gated pack_asset endpoint.
(function () { (function () {
let renderer = null; let renderer = null;
let scene = null; let scene = null;
let camera = null; let camera = null;
let meshRoot = null; let meshRoot = null;
let rafId = null; let rafId = null;
const textureLoader = new THREE.TextureLoader();
const materialCache = {};
function assetUrl(baseUrl, member) { function assetUrl(baseUrl, member) {
return baseUrl.replace('ASSET', member); return baseUrl.replace('ASSET', member);
} }
function boneChildren(map, name, rootName) { function buildGeometry(size, uv, tw, th) {
return Object.keys(map).filter( const g = GeoBuilder.cubeGeometry(size, uv, tw, th);
b => map[b].parent === name || (name === rootName && !map[b].parent) const geometry = new THREE.BufferGeometry();
); geometry.setAttribute('position', new THREE.Float32BufferAttribute(g.positions, 3));
geometry.setAttribute('uv', new THREE.Float32BufferAttribute(g.uvs, 2));
geometry.setIndex(g.indices);
return geometry;
} }
// Minecraft "box UV" face rects (u, v, w, h) in texture pixels. function materialFor(member, baseUrl) {
function boxUVRects(uv, size) { if (materialCache[member || '__gray__']) return materialCache[member || '__gray__'];
const u = uv[0], v = uv[1];
const x = size[0], y = size[1], z = size[2];
return {
top: [u + z, v, x, z],
bottom: [u + z + x, v, x, z],
north: [u + z, v + z, x, y],
south: [u + z + x, v + z, x, y],
east: [u, v + z, z, y],
west: [u + z + x + z, v + z, z, y],
};
}
function assignBoxUVs(geometry, uv, tw, th) {
// Three.js BoxGeometry groups: 0=px(east) 1=nx(west) 2=py(top) 3=ny(bottom) 4=pz(south) 5=nz(north)
const rects = boxUVRects(uv, [
geometry.parameters.width,
geometry.parameters.height,
geometry.parameters.depth,
]);
const order = ['east', 'west', 'top', 'bottom', 'south', 'north'];
const uvs = geometry.attributes.uv;
const positions = geometry.attributes.position;
for (let g = 0; g < geometry.groups.length; g++) {
const face = order[g];
if (!face) break;
const [ru, rv, rw, rh] = rects[face];
const u0 = ru / tw;
const v0 = 1 - (rv + rh) / th; // flip: image v=0 is the top
const u1 = (ru + rw) / tw;
const v1 = 1 - rv / th;
const start = geometry.groups[g].start;
const count = geometry.groups[g].count;
for (let i = start; i < start + count; i++) {
// Keep U/V in order (positions already give 0..1 corners per face).
const px = positions.getX(i), py = positions.getY(i), pz = positions.getZ(i);
let U, V;
if (face === 'east' || face === 'west') { U = (pz + 0.5) * (u1 - u0) + u0; V = (py + 0.5) * (v1 - v0) + v0; }
else if (face === 'top' || face === 'bottom') { U = (px + 0.5) * (u1 - u0) + u0; V = (pz + 0.5) * (v1 - v0) + v0; }
else { U = (px + 0.5) * (u1 - u0) + u0; V = (py + 0.5) * (v1 - v0) + v0; }
uvs.setXY(i, U, V);
}
}
uvs.needsUpdate = true;
}
function buildBone(map, name, textures, tw, th, parentGroup) {
const bone = map[name];
const group = new THREE.Group();
if (bone.pivot) group.position.set(bone.pivot[0], bone.pivot[1], bone.pivot[2]);
if (bone.rotation) {
const r = bone.rotation;
group.rotation.order = 'XYZ';
group.rotation.set(r[0] * Math.PI / 180, r[1] * Math.PI / 180, r[2] * Math.PI / 180);
}
const texMember = textures[name];
let material; let material;
if (texMember) { if (member) {
const loader = new THREE.TextureLoader(); const texture = textureLoader.load(assetUrl(baseUrl, member));
const texture = loader.load(assetUrl(window.__PACK_ASSET_BASE__ || '', texMember));
texture.wrapS = THREE.ClampToEdgeWrapping; texture.wrapS = THREE.ClampToEdgeWrapping;
texture.wrapT = THREE.ClampToEdgeWrapping; texture.wrapT = THREE.ClampToEdgeWrapping;
material = new THREE.MeshStandardMaterial({ map: texture, roughness: 0.9, metalness: 0.0 }); material = new THREE.MeshStandardMaterial({ map: texture, roughness: 0.9, metalness: 0.0 });
} else { } else {
material = new THREE.MeshStandardMaterial({ color: 0x9a9a9a, roughness: 0.9 }); material = new THREE.MeshStandardMaterial({ color: 0x9a9a9a, roughness: 0.9 });
} }
materialCache[member || '__gray__'] = material;
for (const cube of bone.cubes || []) { return material;
const size = new THREE.Vector3(cube.size[0], cube.size[1], cube.size[2]);
const geometry = new THREE.BoxGeometry(size.x, size.y, size.z);
assignBoxUVs(geometry, cube.uv || [0, 0], tw, th);
const mesh = new THREE.Mesh(geometry, material);
const cx = cube.origin[0] + size.x / 2;
const cy = cube.origin[1] + size.y / 2;
const cz = cube.origin[2] + size.z / 2;
mesh.position.set(cx, cy, cz);
if (cube.rotation) {
const r = cube.rotation;
mesh.rotation.set(r[0] * Math.PI / 180, r[1] * Math.PI / 180, r[2] * Math.PI / 180);
}
group.add(mesh);
}
for (const child of boneChildren(map, name, null)) {
buildBone(map, child, textures, tw, th, group);
}
parentGroup.add(group);
} }
function disposeObject(obj) { function disposeObject(obj) {
obj.traverse((node) => { obj.traverse((node) => {
if (node.geometry) node.geometry.dispose(); if (node.geometry) node.geometry.dispose();
if (node.material) {
if (node.material.map) node.material.map.dispose();
node.material.dispose();
}
}); });
for (const key in materialCache) {
if (materialCache[key].map) materialCache[key].map.dispose();
materialCache[key].dispose();
}
for (const key in materialCache) delete materialCache[key];
} }
function render(member, container, baseUrl) { function render(member, container, baseUrl) {
window.__PACK_ASSET_BASE__ = baseUrl;
if (renderer) dispose(); if (renderer) dispose();
const width = container.clientWidth || 480; const width = container.clientWidth || 480;
const height = container.clientHeight || 480; const height = container.clientHeight || 480;
@@ -147,22 +76,19 @@
meshRoot = new THREE.Group(); meshRoot = new THREE.Group();
scene.add(meshRoot); scene.add(meshRoot);
const url = assetUrl(baseUrl, member); fetch(assetUrl(baseUrl, member), { headers: { 'Accept': 'application/json' } })
fetch(url, { headers: { 'Accept': 'application/json' } })
.then(r => { if (!r.ok) throw new Error('http'); return r.json(); }) .then(r => { if (!r.ok) throw new Error('http'); return r.json(); })
.then(geo => { .then(geo => {
const geometry = (geo['minecraft:geometry'] || [])[0]; const built = GeoBuilder.build(geo);
if (!geometry) throw new Error('no geometry'); if (!built.cubes.length) throw new Error('no cubes');
const desc = geometry.description || {}; for (const cube of built.cubes) {
const tw = desc.texture_width || 64; const geometry = buildGeometry(cube.size, cube.uv, built.texture_width, built.texture_height);
const th = desc.texture_height || 64; const mesh = new THREE.Mesh(geometry, materialFor(cube.texture, baseUrl));
const textures = geo['afw_bone_textures'] || {}; mesh.matrix = new THREE.Matrix4().fromArray(cube.matrix);
const map = {}; mesh.matrixAutoUpdate = false;
(geometry.bones || []).forEach(b => { map[b.name] = b; }); meshRoot.add(mesh);
const roots = Object.keys(map).filter(b => !map[b].parent); }
roots.forEach(root => buildBone(map, root, textures, tw, th, meshRoot));
// Fit camera to bounds.
const box = new THREE.Box3().setFromObject(meshRoot); const box = new THREE.Box3().setFromObject(meshRoot);
const center = box.getCenter(new THREE.Vector3()); const center = box.getCenter(new THREE.Vector3());
const size = box.getSize(new THREE.Vector3()); const size = box.getSize(new THREE.Vector3());
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{
"format_version": "1.12.0",
"afw_bone_textures": {
"body": "needsofnature:textures/entity/zombie/zombie.png",
"leftleg": "needsofnature:textures/entity/zombie/zombie.png",
"rightleg": "needsofnature:textures/entity/zombie/zombie.png",
"d": "needsofnature:textures/entity/zombie/zombie.png"
},
"minecraft:geometry": [
{
"description": {
"identifier": "geometry.unknown",
"texture_width": 64,
"texture_height": 64,
"visible_bounds_width": 2,
"visible_bounds_height": 3.5,
"visible_bounds_offset": [0, 1.25, 0]
},
"bones": [
{
"name": "root",
"pivot": [0, 0, 0]
},
{
"name": "zombie",
"parent": "root",
"pivot": [0, 0, 0]
},
{
"name": "waist",
"parent": "zombie",
"pivot": [0, 12, 0]
},
{
"name": "head",
"parent": "waist",
"pivot": [0, 24, 0],
"cubes": [
{"origin": [-4, 24, -4], "size": [8, 8, 8], "uv": [0, 0]}
]
},
{
"name": "headwear",
"parent": "waist",
"pivot": [0, 24, 0],
"cubes": [
{"origin": [-4, 24, -4], "size": [8, 8, 8], "inflate": 0.5, "uv": [32, 0]}
]
},
{
"name": "body",
"parent": "waist",
"pivot": [0, 24, 0],
"cubes": [
{"origin": [-4, 12, -2], "size": [8, 12, 4], "uv": [16, 16]}
]
},
{
"name": "d",
"parent": "body",
"pivot": [0, 12, 0],
"cubes": [
{"origin": [-1, 10.75, -6], "size": [2, 2, 5], "inflate": -0.3, "uv": [17, 8]}
]
},
{
"name": "leftarm",
"parent": "waist",
"pivot": [5, 22, 0],
"mirror": true,
"cubes": [
{"origin": [4, 12, -2], "size": [4, 12, 4], "uv": [40, 16]}
]
},
{
"name": "propleft",
"parent": "leftarm",
"pivot": [6, 12, 0]
},
{
"name": "rightarm",
"parent": "waist",
"pivot": [-5, 22, 0],
"cubes": [
{"origin": [-8, 12, -2], "size": [4, 12, 4], "uv": [40, 16]}
]
},
{
"name": "propright",
"parent": "rightarm",
"pivot": [-6, 12, 0]
},
{
"name": "leftleg",
"parent": "zombie",
"pivot": [1.9, 12, 0],
"mirror": true,
"cubes": [
{"origin": [0, 0, -2], "size": [4, 12, 4], "uv": [0, 16]}
]
},
{
"name": "rightleg",
"parent": "zombie",
"pivot": [-1.9, 12, 0],
"cubes": [
{"origin": [-4, 0, -2], "size": [4, 12, 4], "uv": [0, 16]}
]
}
]
}
]
}
@@ -0,0 +1,124 @@
// Unit tests for geo_builder.js — run with: node static/js/tests/geo_builder.test.js
// No framework: asserts, prints a summary, exits non-zero on failure.
'use strict';
const path = require('path');
const GeoBuilder = require(path.join(__dirname, '..', 'geo_builder.js'));
const zombie = require(path.join(__dirname, 'fixtures', 'zombie.geo.json'));
let failures = 0;
let checks = 0;
function approx(a, b, tol = 1e-6) {
return Math.abs(a - b) <= tol;
}
function assertVec(actual, expected, label, tol = 1e-6) {
checks++;
const ok = approx(actual[0], expected[0], tol) && approx(actual[1], expected[1], tol) && approx(actual[2], expected[2], tol);
if (!ok) {
failures++;
console.error(`FAIL ${label}: got [${actual.map(v => v.toFixed(4)).join(', ')}] expected [${expected.join(', ')}]`);
}
}
function assert(cond, label) {
checks++;
if (!cond) { failures++; console.error(`FAIL ${label}`); }
}
function worldCenter(matrix) {
return GeoBuilder.transformPoint(matrix, [0, 0, 0]);
}
// ---------- 1. Real zombie model (nested hierarchy, identity rotations) ----------
const built = GeoBuilder.build(zombie);
const tw = built.texture_width, th = built.texture_height;
assert(built.cubes.length === 8, `zombie cube count (got ${built.cubes.length})`);
const centers = built.cubes.map(c => ({ c, center: worldCenter(c.matrix) }));
function cubeNear(center) {
return centers.filter(({ center: c }) =>
approx(c[0], center[0], 1e-6) && approx(c[1], center[1], 1e-6) && approx(c[2], center[2], 1e-6)
).map(x => x.c);
}
assert(cubeNear([0, 28, 0]).length >= 2, 'head + headwear at (0,28,0)'); // head & headwear
assert(cubeNear([0, 18, 0]).length === 1, 'body at (0,18,0)');
assert(cubeNear([6, 18, 0]).length === 1, 'leftarm at (6,18,0)');
assert(cubeNear([-6, 18, 0]).length === 1, 'rightarm at (-6,18,0)');
assert(cubeNear([2, 6, 0]).length === 1, 'leftleg at (2,6,0)');
assert(cubeNear([-2, 6, 0]).length === 1, 'rightleg at (-2,6,0)');
assert(cubeNear([0, 11.75, -3.5]).length === 1, 'd at (0,11.75,-3.5)');
// Head = the (0,28,0) cube with uv [0,0]; headwear has uv [32,0].
const headCube = cubeNear([0, 28, 0]).find(c => c.uv[0] === 0 && c.uv[1] === 0);
assert(!!headCube, 'head cube identified');
if (headCube) {
// Head north face (last face) must sample the vanilla (8..16, 8..16) region.
const geo = GeoBuilder.cubeGeometry(headCube.size, headCube.uv, tw, th);
const northStart = 5 * 8; // face order: east,west,top,bottom,south,north
let minU = 2, maxU = -1, minV = 2, maxV = -1;
for (let i = 0; i < 8; i += 2) {
minU = Math.min(minU, geo.uvs[northStart + i]);
maxU = Math.max(maxU, geo.uvs[northStart + i]);
minV = Math.min(minV, geo.uvs[northStart + i + 1]);
maxV = Math.max(maxV, geo.uvs[northStart + i + 1]);
}
assert(approx(minU, 8 / 64) && approx(maxU, 16 / 64), `head north U in (8..16)/64 (got ${minU.toFixed(3)}..${maxU.toFixed(3)})`);
assert(approx(minV, 1 - 16 / 64) && approx(maxV, 1 - 8 / 64), `head north V in [0.75,0.875] (got ${minV.toFixed(3)}..${maxV.toFixed(3)})`);
}
// All UVs within [0,1].
let allInRange = true;
for (const { c } of centers) {
const g = GeoBuilder.cubeGeometry(c.size, c.uv, tw, th);
for (const u of g.uvs) if (u < 0 || u > 1) { allInRange = false; break; }
}
assert(allInRange, 'all UVs within [0,1]');
// Unmapped bones default to the pack's main texture.
assert(headCube.texture === 'needsofnature:textures/entity/zombie/zombie.png', 'head uses default texture');
// ---------- 2. Synthetic rotated bone: Rz(90°) around pivot (0,10,0) ----------
const rotated = {
'minecraft:geometry': [{
description: { identifier: 'geometry.t', texture_width: 64, texture_height: 64 },
bones: [{
name: 'waist', pivot: [0, 10, 0], rotation: [0, 0, 90],
cubes: [{ origin: [0, 10, 0], size: [2, 2, 2], uv: [0, 0] }],
}],
}],
};
const rotBuilt = GeoBuilder.build(rotated);
assert(rotBuilt.cubes.length === 1, 'rotated model has one cube');
// cube center = origin + size/2 = (1,11,1); Rz90 around pivot (0,10,0):
// rel (1,1,1) -> (-1,1,1) -> +pivot = (-1,11,1)
const rotCenter = worldCenter(rotBuilt.cubes[0].matrix);
assertVec(rotCenter, [-1, 11, 1], 'rotated cube center around pivot (expect (-1,11,1))');
// ---------- 3. Nested pivot with rotation ----------
const nested = {
'minecraft:geometry': [{
description: { identifier: 'geometry.n', texture_width: 64, texture_height: 64 },
bones: [
{ name: 'root', pivot: [0, 0, 0] },
{ name: 'waist', pivot: [0, 12, 0], parent: 'root', rotation: [0, 0, 0] },
{ name: 'head', pivot: [0, 24, 0], parent: 'waist',
cubes: [{ origin: [-4, 24, -4], size: [8, 8, 8], uv: [0, 0] }] },
],
}],
};
const nestedBuilt = GeoBuilder.build(nested);
assertVec(worldCenter(nestedBuilt.cubes[0].matrix), [0, 28, 0], 'nested pivot head center (expect (0,28,0))');
// ---------- summary ----------
if (failures === 0) {
console.log(`geo_builder tests OK (${checks} checks)`);
} else {
console.error(`${failures}/${checks} checks FAILED`);
process.exit(1);
}
@@ -403,6 +403,7 @@
{% block extra_js %} {% block extra_js %}
{% if models_manifest %} {% if models_manifest %}
<script src="{% static 'vendor/three.min.js' %}"></script> <script src="{% static 'vendor/three.min.js' %}"></script>
<script src="{% static 'js/geo_builder.js' %}"></script>
<script src="{% static 'js/model_viewer.js' %}"></script> <script src="{% static 'js/model_viewer.js' %}"></script>
{% endif %} {% endif %}
<script> <script>